Weird spikes instead of trees at horizont
It's fixable by setting high render distance in game settings (eg. to 20) but i don't think i need more than 10-12 to make DH works, right?
![No description](https://cdn.answeroverflow.com/1252398338343702608/2024-06-18_00.59.56.png)
![No description](https://cdn.answeroverflow.com/1252398339283095622/image.png)
8 Replies
![No description](https://cdn.answeroverflow.com/1252401084300001340/image.png)
Try increasing quality preset
Quality preset: Extreme
![No description](https://cdn.answeroverflow.com/1252615598035177472/image.png)
ive disabled shader to make sure it's not an issue
Increasing LOD Render Distance Radius also doesnt help
Wierd, but duplicate of https://discord.com/channels/881614130614767666/1251855278962507796, at least I think so
Only increasing in-game Render Distance helps, but 20 is too much, it was working with less (8/10/12) im not sure why it's not working well anymore : (
i just created new world
sadly i've deleted previous world so i cannot confirm if it's working on it, also creating any new world does the same
My mods:
- architectury-9.2.14-fabric.jar
- autohud-6.3.5+1.20.1-fabric.jar
- CameraOverhaul-1.4.0-fabric-universal.jar
- caveoverhaul-fabric-1.20.1-1.2.2.jar
- cave_dust-3.0.0.jar
- cloth-config-11.1.118-fabric.jar
- continuity-3.0.0-beta.5+1.20.1.jar
- Controller Support-1.20.1-9.0.3-Fabric.jar
- crawl-0.12.0.jar
- cristellib-1.1.5-fabric.jar
- DistantHorizons-2.1.0-a-1.20.1.jar
- DynamicSurroundings-Fabric-1.20.1-0.3.3.jar
- eating-animation-1.20+1.9.61.jar
- entity_model_features_fabric_1.20.1-2.0.2.jar
- entity_texture_features_fabric_1.20.1-6.1.1.jar
- expanded_ecosphere-3.2.4-fabric.jar
- fabric-api-0.92.2+1.20.1.jar
- fallingtrees-0.12.1-fabric-1.20.jar
- firstperson-fabric-2.4.3-mc1.20.1.jar
- ForgeConfigAPIPort-v8.0.0-1.20.1-Fabric.jar
- ImmersiveThunder-1.20.1+1.2.2.jar
- indium-1.0.31+mc1.20.4.jar
- iris-1.7.0+mc1.20.1.jar
- justzoom_fabric_2.0.0_MC_1.20.1.jar
- konkrete_fabric_1.8.1_MC_1.20.1.jar
- leawind_third_person-v2.0.8-beta.5-mc1.20.1-fabric.jar
- mru-0.4.2+1.20.1.jar
- noisium-fabric-2.0.3+mc1.20-1.20.1.jar
- notenoughanimations-fabric-1.7.4-mc1.20.1.jar
- nyfsspiders-fabric-1.20.1-2.1.1.jar
- owo-lib-0.11.1+1.20.jar
- pandalib-0.2.1-fabric-1.20.jar
- passableleaves-1.5.1.jar
- player-animation-lib-fabric-1.0.2-rc1+1.20.jar
- PresenceFootsteps-1.9.4+1.20.1.jar
- qfapi-7.5.0_qsl-6.1.2_fapi-0.92.2_mc-1.20.1.jar
- qualitysounds-1.0.0-1.20.1.jar
- seriousplayeranimations-1.1.1.jar
- sodium-fabric-0.5.8+mc1.20.1.jar
- Sounds-0.9.0+1.20.1.jar
- spawnanimations-v1.9.4-mc1.17x-1.20x-mod.jar
- TerraBlender-fabric-1.20.1-3.0.1.7.jar
- Terralith_1.20_v2.5.1.jar
- UnionLib-1.20.1-10.2.5-Fabric.jar
- Xaeros_Minimap_24.2.0_Fabric_1.20.jar
- YungsApi-1.20-Fabric-4.0.5.jar
- YungsBetterDesertTemples-1.20-Fabric-3.0.3.jar
- YungsBetterDungeons-1.20-Fabric-4.0.4.jar
- YungsBetterEndIsland-1.20-Fabric-2.0.6.jar
- YungsBetterJungleTemples-1.20-Fabric-2.0.5.jar
- YungsBetterMineshafts-1.20-Fabric-4.0.4.jar
- YungsBetterNetherFortresses-1.20-Fabric-2.0.6.jar
- YungsBetterOceanMonuments-1.20-Fabric-3.0.4.jar
- YungsBetterStrongholds-1.20-Fabric-4.0.3.jar
- YungsBetterWitchHuts-1.20-Fabric-3.0.3.jar
I'll try to remove all of them and just leave base mods, create new world and let u know
A lot of people have been having this issue recently.
It look's like leaves aren't rendered or sth
I'll be home later and try without most of my mods and we'll see
Maybe it's cuz of FallingTrees mod or WordlGen mods but as i said before it was working previously so idk