DH is not working on my 1.20.1 Forge Server
Hello, I am having trouble getting Distant Horizons to work on my server, forge-1.20.1-47.3.0. It will not generate new chunks. However when I load the mod in single player, everything works fine. I have set the ip and port for the server and the mod set in config. I have tried running everything on the same port and 2 different ports, but nothing seamed to change. Any help you all could give me would be welcomed. Thank you for reading this and have a great day.
17 Replies
Server config
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#Minecraft server properties
#Sun Jun 16 00:12:58 EDT 2024
allow-flight=false
allow-nether=true
broadcast-console-to-ops=true
broadcast-rcon-to-ops=true
difficulty=easy
enable-command-block=false
enable-jmx-monitoring=false
enable-query=false
enable-rcon=false
enable-status=true
enforce-secure-profile=true
enforce-whitelist=false
entity-broadcast-range-percentage=100
force-gamemode=false
function-permission-level=2
gamemode=survival
generate-structures=true
generator-settings={}
hardcore=false
hide-online-players=false
initial-disabled-packs=
initial-enabled-packs=vanilla
level-name=world
level-seed=
level-type=minecraft:normal
max-chained-neighbor-updates=1000000
max-players=20
max-tick-time=60000
max-world-size=29999984
motd=Mod Testing
network-compression-threshold=256
online-mode=true
op-permission-level=4
player-idle-timeout=0
prevent-proxy-connections=false
pvp=true
query.port=25580
rate-limit=0
rcon.password=
rcon.port=25575
require-resource-pack=false
resource-pack=
resource-pack-prompt=
resource-pack-sha1=
server-ip=192.168.1.21
server-port=25580
simulation-distance=10
spawn-animals=true
spawn-monsters=true
spawn-npcs=true
spawn-protection=16
sync-chunk-writes=true
text-filtering-config=
use-native-transport=true
view-distance=10
white-list=false
_
DistantHorizons Config
Did you the Server side fork or the normal version?
If the normal version, Norbiego is wrong, this is how the mod works
Best you can do without server side fork is to pregen lods on single with the same seed and copy them over to server lod folder (on the client)
Server side version is on the server, the latest compatible version of the client mod is on the client.
Server mod
Client mod
Serverside fork has to be on both the client and server
Oh
Thank you so much
I will try that
I've seen 2.1.1 dev floating about in #Server side fork
Maybe that could be useful to try out-
Thank you, I will grab that file
It is of course all the more unstable, but it's somethin-
@Azrann VORTEX @The RoboticDragon Please dont share jars in the server
Oh sorry, will not happen again.
Thank you all
Thank you too
My server is working now!!!!!
2.1.1 Did the trick
My apologies, that is indeed a safety issue I can imagine-
Unfortunately the server fork being quite experimental it does crash from time to time-