weird texture issue?
Does anyone know if this "hitbox"texture is normal for this mod? If so, is it possible to enable rendering from the border of my render distance? Cause I don't mind this texture, but find it weird it is like this while my render distance still has this area included and thus the blocks can be rendered "normally".
Please forgive me if its a dumb question/im missing something, am pretty new to the modding scene :)
13 Replies
There is a setting name overdraw prevention, try playing with it
okido, will do!
LODs and vanilla chunks overlap a bit, because when a player moves quickly, the vanilla terrain does not load in fast enough, and leaves a hole in the world
ah ok so i shouldnt put it on 1 then
Note that if you would ever waht to use a custom shader, shaders override this setting s then check the shader setting
If you have a gread CPU, low vanilla RD, and performance mods such as e.g.:
- Noisium
- Faster Random
And any other mod that may decrease your overall CPU usage, you can
Fly a bit in creative and tune it to your liking
i got embeddium running as a performance mod, and only have vanilla skies as my "real"mod
not sure what low vanilla RD means
but ill test it out i really appreciate your help and the advice!
RD -> Render Distance
makes sense lol
vanilla -> defaut vanilla Minecraft full quality chunks
yesss vanilla i understand :)
i got it on 10
might push it to 12 but not sure, people say 12 is the max for mid-range system
which mine is lol
Everything depends on your liking, you can go:
- Vanilla RD of 8 and DH quality preset extream
or
- Vanilla RD of 16 and DH quality preset low
I know people that play with 30 fps and that is enough for them, and I know people that don't go below 120 fps
.
A have a tip though:
In advanced > quality > noise texture increase the noise steps to 8, and strength to 12.0 or 16.0. It helps the LODs to blend better with vanilla chunks
Ill definitely do that! thank u :) do you perhaps now any good guides on this mod/any more tips on some setting parameters?
what are the main differences between both? I assume if u have DH extreme u can look further than dh low but since vanilla rd is high u the things close to u are more detailed to a further level
If you have a zoom mod, and are zoommig in a lot to distant terrain, the first one might be better.
Quality preset changes mainly 2 things:
- Hozrizontal quality
- Vertical quality
Horizontal quality makes it so that LODs keep their quality for longer distances
Vertical quality mainly decreases amount of artifacts seen in floating build or builds with great amount of detail
I have a mod that adds floating structures, so to not make the DH merge them with groud with ugly pillar, I have vertical quality on high, and because I don't need great quality when zooming in, I only need to gen the countures, and remember where by builds where I have the horizontal quality at medium
The setting controlling how far you can see is Lod radius or something like that (by default at 128).
128 is enough for most, you can try 256 or 512 to see if you like it