Distant horizon short range problem

So ive been messing around trying to get shaders to work with my DH, originally i had a shader that wasnt compatible so DH wouldnt work and id only be able to see a couple chunks (My normal render distance) but now it clearly working but not as intended. Almost in every world i try the short range chunks have this massive issue happening causing half the world to be seethrough but the actual distant chunks seem fine. Could be a settings problem a mod problem or a shadders problem, and i was wondering if anyone ran into this and have a fix. (Mods installed, c2me, chunky, distant horizon, fabric api, indium, iris, noisium, sodium.) Please let me know or give any insight id apprecaite it 😄
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29 Replies
YAGPDB.xyz
YAGPDB.xyz•6mo ago
If it feels like LoD generation with Distant Generator is too slow: Try increasing CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
That Guy
That Guy•6mo ago
Try the second part NOT THE FIRST
"Lucky"
"Lucky"OP•6mo ago
now its back to almost normal mc, only rendering a few chunks ahead of me and if i move over to them the ones behind disappear Do i need to tweak a view distance or anything?
"Lucky"
"Lucky"OP•6mo ago
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"Lucky"
"Lucky"OP•6mo ago
the original issue is still happening but now the stuff behind me is instalty gone as if i didnt have the mod on.
"Lucky"
"Lucky"OP•6mo ago
No description
"Lucky"
"Lucky"OP•6mo ago
Its almost a perfect circle around my radius stoping the use shaders seems to have helped the problem a little bit and makes it better but still happens just on a smaller scale
"Lucky"
"Lucky"OP•6mo ago
No description
"Lucky"
"Lucky"OP•6mo ago
Seems to be a common problem with a lot of people here but cant seem to find anyone offering a fix or advice so anything or any guess would be really apprecaited
That Guy
That Guy•6mo ago
Are you on a server?
"Lucky"
"Lucky"OP•6mo ago
no single player
That Guy
That Guy•6mo ago
Then at a guess I would say it is overdraw but idk much about overdraw Have you tried the second part?
"Lucky"
"Lucky"OP•6mo ago
Float buffer? ive gotten an error mentioning it yea it just makes it worse / shows random boxs
That Guy
That Guy•6mo ago
no try this 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
"Lucky"
"Lucky"OP•6mo ago
I did
That Guy
That Guy•6mo ago
and was dh gen working or not? how many red boxes were there?
"Lucky"
"Lucky"OP•6mo ago
Zallius
Zallius•6mo ago
Overdraw prevention turn that on
"Lucky"
"Lucky"OP•6mo ago
any idea where it would be so i dont have to stumble around
Zallius
Zallius•6mo ago
graphics -> advanced graphics
"Lucky"
"Lucky"OP•6mo ago
over draw prevention is set to 0.4 by default (Atleast for me) should i set it higher
Zallius
Zallius•6mo ago
yes Go higher by .1 intervals
"Lucky"
"Lucky"OP•6mo ago
Went all the way to 1 and its still happening will try higher 1 is the highest i can go and its still doing the invis mountain thing like in the video above
Zallius
Zallius•6mo ago
try 0
Miki_P98
Miki_P98•6mo ago
This is a feature called overdraw prevention Though normalny the setting is in DH setting Shader override it So you either have to search for it and change it in shader setting Or change the shader Or make your vanilla chunks load faster
That Guy
That Guy•6mo ago
So it was overdraw lol I just gave it my best guess (I can't really remember what overdraw was)
"Lucky"
"Lucky"OP•6mo ago
No description
"Lucky"
"Lucky"OP•6mo ago
Actually helped a lot once i set the shader over draw to 0 and DH over draw to 0 it seem to have helped but please notice my skins hand, any idea what would be causing this after setting those 2
Miki_P98
Miki_P98•6mo ago
lack of overdraw prevention 🙂 you need to tunr on overdraw prevention That is why it exists . DH with no shaders gives a config value between 0-1 so you can fine tune it to your liking shaders should do the same, but most of them were lazy it your shader allowes it, setting it to 0.1/0.2 should fix the hand
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