Distant horizon short range problem
So ive been messing around trying to get shaders to work with my DH, originally i had a shader that wasnt compatible so DH wouldnt work and id only be able to see a couple chunks (My normal render distance) but now it clearly working but not as intended. Almost in every world i try the short range chunks have this massive issue happening causing half the world to be seethrough but the actual distant chunks seem fine. Could be a settings problem a mod problem or a shadders problem, and i was wondering if anyone ran into this and have a fix. (Mods installed, c2me, chunky, distant horizon, fabric api, indium, iris, noisium, sodium.) Please let me know or give any insight id apprecaite it 😄
29 Replies
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)Try the second part
NOT THE FIRST
now its back to almost normal mc, only rendering a few chunks ahead of me and if i move over to them the ones behind disappear
Do i need to tweak a view distance or anything?
the original issue is still happening but now the stuff behind me is instalty gone as if i didnt have the mod on.
Its almost a perfect circle around my radius
stoping the use shaders seems to have helped the problem a little bit and makes it better but still happens just on a smaller scale
Seems to be a common problem with a lot of people here but cant seem to find anyone offering a fix or advice so anything or any guess would be really apprecaited
Are you on a server?
no single player
Then at a guess I would say it is overdraw but idk much about overdraw
Have you tried the second part?
Float buffer? ive gotten an error mentioning it
yea it just makes it worse / shows random boxs
no try this
2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
I did
and was dh gen working or not?
how many red boxes were there?
Overdraw prevention
turn that on
any idea where it would be so i dont have to stumble around
graphics -> advanced graphics
over draw prevention is set to 0.4 by default (Atleast for me) should i set it higher
yes
Go higher by .1 intervals
Went all the way to 1 and its still happening
will try higher
1 is the highest i can go and its still doing the invis mountain thing like in the video above
try 0
This is a feature called overdraw prevention
Though normalny the setting is in DH setting
Shader override it
So you either have to search for it and change it in shader setting
Or change the shader
Or make your vanilla chunks load faster
So it was overdraw lol I just gave it my best guess (I can't really remember what overdraw was)
Actually helped a lot once i set the shader over draw to 0 and DH over draw to 0 it seem to have helped
but please notice my skins hand, any idea what would be causing this after setting those 2
lack of overdraw prevention 🙂
you need to tunr on overdraw prevention
That is why it exists
.
DH with no shaders gives a config value between 0-1 so you can fine tune it to your liking
shaders should do the same, but most of them were lazy
it your shader allowes it, setting it to 0.1/0.2 should fix the hand