Having trouble installing Distant Horizon + Iris
I have the following JARs in my .minecraft/mods folder:
Distant Horizons 2.1.0
Iris 1.7.0
Sodium-fabiric 0.5.8
Indium 1.0.31
Getting this error:
41 Replies
I believe when I installed Iris it came with Fabric with Sodium? not entirely sure how it works
Install fabric api
do I not have it with sodium already?
No
That just means that that version of sodium is for fabric
Ohhh gotcha
hmm, I went through the installer for fabric and same issue
Solution
Install fabric api
Its a separate mod
Idk why fabric works like that but if you wanna use fabric you should just always have fabric api installed too
interesting, okay. and I just add that to the mods folder im assuming
Yes
thanks for your help! got it working
One last question, does render distance in chunks effect how far distant horizon renders?
The vanilla render distance does not affect the distance of DH render distance
You can change the lod/DH render distase in DH settings though
Gotcha, im assuming I have to manually load in a lot of chunks to see extremely far with DH?
Ahh, is that what the LOD render distance radius setting is?
yes
👍
on servers yes, on single no
on single you can just stand still
gotcha, and is there a recommendation on how far the distant radius should be? I know thats somewhat of a question based on my hardware, but im running a pretty high end rig. 4070 + Ryzen 7 7800X3D, 64gb of fast ram, etc.
or is that something I should just mess with and check performance
RD is mostly bottnecked by generation time,
1024 RD on 13900k takes over 14 hour to finish
if you can wait overnight go for 1024
if you can not go for 512
for some extra fps go for 256
256 is far enought for most people
128 with custom fog is also good
yeah im noticing chunks loading in very slowly but they're loading
I was interested in the custom fog, is that something that comes with iris or is that another mod
You can either use shaders with Iris or tune the fog with mod Simple Fog Control and in DH setting
I'm currently using Bliss
Ahh bliss actually looks really good with clouds but its morning/evening haha
Bliss is too blury for my taste, I personally use Photon
Also do you recommend C2ME or Noisium?
C2me no noisium yes
gotcha, I heard it helps a lot with worldgen
c2me only helps with world gen if you're generating/loading vanilla chunks, and is therefore mostly useful with mods like nvidium + bobby. not DH as your vanilla render distance wont be high anyway
Unless you have problems with overdraw prevention
True, still not worth adding though
Can I give you a preset and you tell me what you think?
sure
I played a bit with bliss today and changing AO to RTAO or SSGI, gives a huge improvment in lighting
no I just need to fiź bluriness in the distance
and bliss cuting off render distance at cave entrances
Or
I can try to fix water in Photon
@Miki_P98
These are my current settings:
Left is your preset
Top right is my preset
Bottom right is Photon
oh ew
that isnt my preset
let me find the right one
This showed up, when I replaced the txt with what you sent and reloaded the shader
yeah i probably sent the wrong one
looks gross
#Tue Jun 11 17:54:14 EDT 2024
moonColorG=1.0
SHARPENING=1.0
SHADOWS_GRADE_R=0.8
moonColorB=1.0
EMISSIVE_TYPE=2
Evening_Uniform_Fog=1.0
sunColorG=1.0
HIGHLIGHTS_GRADE_R=0.8
LPV_COLORED_CANDLES=true
Specular_Reflections=true
SHADOWS_GRADE_G=0.9
SHADOWS_GRADE_MUL=0.8
SHADOWS_GRADE_B=0.9
sunColorB=1.0
moonColorR=1.0
TONE_CURVE=true
RainFog_amount=2
Water_Top_Layer=0.90
Purkinje_strength=0.0
CloudLayer1_height=3000
Puddle_Size=1.5
Haze_amount=0.4
Sky_reflection=true
Night_Cloudy_Fog=0.0
Night_Uniform_Fog=1.0
sunPathRotation=-10
Purkinje_Multiplier=0.05
TORCH_AMOUNT=0.5
MIDS_GRADE_B=0.9
MIDS_GRADE_G=0.9
moon_illuminance=0.0
MIDS_GRADE_R=0.8
TORCH_G=1.0
MATERIAL_AO=true
TOD_Fog_mult=0.25
CloudLayer1_density=0.01
TORCH_B=1.0
CloudLayer0_density=0.01
AmbientLight_R=1.2
Sun_temp=10000
sun_illuminance=500000.0
CloudLayer1_coverage=0.1
CloudLayer1=false
COLOR_GRADING_ENABLED=true
CloudLayer0=false
CAVE_FOG=false
CloudLayer0_height=2500
AmbientLight_G=0.7
AmbientLight_B=0.5
BLOOMY_FOG=1.0
CloudLayer2_height=3000
HIGHLIGHTS_GRADE_B=0.9
RESOURCEPACK_SKY=2
BLOOM_STRENGTH=0.25
HIGHLIGHTS_GRADE_G=0.9
Dirt_Amount=0.4
try that one
Tomorrow