World curvature not syncing with lods and vanilla chunks

So, when I enable world curvature the LoDs curve but not the vanilla rendered chunks. Is this working as intended and why it's tagged "Experimental"? Or am I doing something wrong? If this is how it's intended to be, is there a easy way to sync it with shader world curve stuff? Because the DH value and stuff like BSL don't seem to share the same curvature with the same values. As for mod list, uhh. Single player Indium, C2ME, Iris, DH(Duh), Lithosphere, Noisium, Sodium
Solution:
to earth curve vanilla chunks you have to use custom shader with that functionality
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Solution
Miki_P98
Miki_P986mo ago
to earth curve vanilla chunks you have to use custom shader with that functionality
Miki_P98
Miki_P986mo ago
DH lods, and vanilla chunks are almost compleatelly seperate beings DH can curve DH chunks shaders can curve vanilla chunks
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