Flying up in the air causes normal chunks to deload

The normal chunks don't transition to the "DH chunks", is this problem fixable? Rubidium (Embeddium) installed
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16 Replies
Vilky
VilkyOP7mo ago
Image with no shader:
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Malox
Malox7mo ago
im having this issue too!!! please help!!
Miki_P98
Miki_P987mo ago
try changing overdraw prevention
Malox
Malox7mo ago
i saw that in previous posts but changing it in dh config does nothing and i cant find the setting for it in photon shaders
Vilky
VilkyOP7mo ago
works perfectly without shaders
Miki_P98
Miki_P987mo ago
Then it is a shader problem if the shader does not allow to change the overdraw prevention you can always change the shader Create an issue or feature request on shader's GitHub
Malox
Malox7mo ago
:( photon shaders look so good tho is there like a synonym or something for overdraw prevention last ditch effort yk
Miki_P98
Miki_P987mo ago
I use Photon too Just ignore it It hides the vanilla chunks at the same distance it hides them horizontaly it is a sphere If you are ok with let say 16 chunks horizontaly, why do you need more verticaly ?
Malox
Malox7mo ago
flying with elytra downloaded do a barrel roll mod or smth along the lines of that and im playing in a create modpack so ill be flying often too just kinda an immersion break are you having the same issue too?
Miki_P98
Miki_P987mo ago
Increase vanilla RD, or DH quality preset
Malox
Malox7mo ago
alright ill play around with it also joined the photon discord will see if people have had the same issue thanks 🙏
Miki_P98
Miki_P987mo ago
np
Malox
Malox7mo ago
i might be an idiot
Malox
Malox7mo ago
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Malox
Malox7mo ago
had this setting cranked up to 500% still dunno what it does but turning it down to 50% fixed it so for anyone who has the same problem this is a potential fix if your issue is the samer as mine
Miki_P98
Miki_P987mo ago
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