Visual Ocean bugg
I'm experiencing an issue with distant horizon, seems to be happenning only with bliss. Basically, me and a friend are making a giant ocean with world edit by copying a square chunk of an already existing ocean somewhere, and slowly carving a bigger ocean. Problem is, with bliss, when I paste my chunk of ocean over some natural land, and leave that area to let DH's LOD load that area, it apears as a ghost of the old terrain, but reflective/mirror looking. Disabling specular water refaction fixes the issue, but then water doesn't look as good. Disabling cave culling or lowering it doesn't work either. Tried deleting my cache and reloading that part, but since it's on a server, I think that may have a part in it, but if so, why doesn't this issue happen with photon or BSL ? Any other DH supported shaderpack doesn't bugg like this. Thanks.
5 Replies
This is an issue with the shaders, not DH
You'd have to ask for support / report this to the shader devs
nope, dh issue.
If it was a DH issue it should affect all shaders
?? 'Any other DH supported shaderpack doesn't bugg like this. Thanks.'
I think other dh supported shaders don't bugg like this because the specular water refraction setting might be working totally differently from the one from Bliss. But Photon, BSL and Complimentary just look normal in those bugged areas when they're enabled
but yeah, bliss is the only one who really sticks out like a sore thumb
finally found the problem. It was the ghost of the old biome, from that land. Instaled axiom and was abble to see that the biomes go all the way up to +1000 height. Had only changed the biomes to a deep ocean from bedrock to about level 67. Ocean stands at level 63.
So using the biome painter in axiom, and enabling the biome visualisation, I was abble to see where those ghost biomes were, and I was abble to replave them with a deep ocean biome using that brush, and toggling the setting "fill biome vertically".