DH refused to load or create more LODs, loaded LODs disappear
I'm using DH newest version DistantHorizons-2.1.0, but I have some issues.
I have used chunky to generate most of my minecraft world, centering at where I spawned with a 600x600 radius. It finished rendering, I rejoin my minecraft world yet only a square part of the world is loaded is LODs. It just doesn't go that far, there are some areas that have holes, and it's just acting weird. It's acting weirder when I load a shader, everytime I move, there's like a circle that moves, the circle is the border between real render and the LODs.
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I'm using fabric with Sodium, Indium, Iris, Distant Horizon (with C2ME and Noisium to help with world generation) and other mods to enchance world generation like Teralith, Lithosphere.
Their versions are as followed:
1. sodium-fabric-0.5.8+mc1.20.6
2. indium-1.0.30+mc1.20.4
3. iris-1.7.0+mc1.20.6
4. DistantHorizons-2.1.0-a-1.20.6-noForge
5. c2me-fabric-mc1.20.6-0.2.0+alpha.11.95
6. noisium-fabric-2.1.0+mc1.20.5-1.20.6
7. Terralith_1.20_v2.5.1
8. lithosphere-1.1.1
My Distant Horizon settings are:
Enable Rendering: True
LOD Render Radius: 256
Quality Preset: Low
CPU Load: Agressive
Enable Distant Generation: True
When I move out of that square, it will continue to generate real chunks, but it will disappear when I move (meaning no LODs are generated). Sometimes it will generate but with holes in it
That is expected behavior
/slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)Do the second part
Try doing chunky in a larger radius
The default setting is a block radius
Not chunks
Add a c on the number to make it chunks
Ex: /chunky start blah blah blah 0 0 100c 100c
ok
So I tried doing what you said in the second part, it showed this
Currently, I'm doing the chunky thing you asked with this command,
/chunky start minecraft:overworld square 1309 600c 329 600c
Is this normal?
Your cpu is getting overworked
Disable dh first
Focus on chunky
The chunky is finished, I did disable it first btw
/chunky start minecraft:overworld square 1309 329 600c 600c
It still won't load further
The blue and red squares are generating lods, chunky does not generate lods
restart the game and all generated lods should load
i did, it only loaded like that
no new lods, no new real chunks
I'm pretty sure I'm not dumb enough to know which is real chunks and LODs. While chunky did generate like another square, it disappeared when I step out of it.