DH refused to load or create more LODs, loaded LODs disappear

I'm using DH newest version DistantHorizons-2.1.0, but I have some issues. I have used chunky to generate most of my minecraft world, centering at where I spawned with a 600x600 radius. It finished rendering, I rejoin my minecraft world yet only a square part of the world is loaded is LODs. It just doesn't go that far, there are some areas that have holes, and it's just acting weird. It's acting weirder when I load a shader, everytime I move, there's like a circle that moves, the circle is the border between real render and the LODs.
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15 Replies
Syqy
SyqyOP7mo ago
I'm using fabric with Sodium, Indium, Iris, Distant Horizon (with C2ME and Noisium to help with world generation) and other mods to enchance world generation like Teralith, Lithosphere. Their versions are as followed: 1. sodium-fabric-0.5.8+mc1.20.6 2. indium-1.0.30+mc1.20.4 3. iris-1.7.0+mc1.20.6 4. DistantHorizons-2.1.0-a-1.20.6-noForge 5. c2me-fabric-mc1.20.6-0.2.0+alpha.11.95 6. noisium-fabric-2.1.0+mc1.20.5-1.20.6 7. Terralith_1.20_v2.5.1 8. lithosphere-1.1.1 My Distant Horizon settings are: Enable Rendering: True LOD Render Radius: 256 Quality Preset: Low CPU Load: Agressive Enable Distant Generation: True
Syqy
SyqyOP7mo ago
When I move out of that square, it will continue to generate real chunks, but it will disappear when I move (meaning no LODs are generated). Sometimes it will generate but with holes in it
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Brussel_sprouts
Brussel_sprouts7mo ago
That is expected behavior /slowgen
YAGPDB.xyz
YAGPDB.xyz7mo ago
If it feels like LoD generation with Distant Generator is too slow: Try increasing CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
Brussel_sprouts
Brussel_sprouts7mo ago
Do the second part Try doing chunky in a larger radius The default setting is a block radius Not chunks Add a c on the number to make it chunks Ex: /chunky start blah blah blah 0 0 100c 100c
Syqy
SyqyOP7mo ago
ok
Syqy
SyqyOP7mo ago
So I tried doing what you said in the second part, it showed this
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Syqy
SyqyOP7mo ago
Currently, I'm doing the chunky thing you asked with this command, /chunky start minecraft:overworld square 1309 600c 329 600c
Syqy
SyqyOP7mo ago
Is this normal?
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Brussel_sprouts
Brussel_sprouts7mo ago
Your cpu is getting overworked Disable dh first Focus on chunky
Syqy
SyqyOP7mo ago
The chunky is finished, I did disable it first btw
Brussel_sprouts
Brussel_sprouts7mo ago
/chunky start minecraft:overworld square 1309 329 600c 600c
Syqy
SyqyOP7mo ago
It still won't load further
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Miki_P98
Miki_P987mo ago
The blue and red squares are generating lods, chunky does not generate lods restart the game and all generated lods should load
Syqy
SyqyOP7mo ago
i did, it only loaded like that no new lods, no new real chunks I'm pretty sure I'm not dumb enough to know which is real chunks and LODs. While chunky did generate like another square, it disappeared when I step out of it.
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