Builds (not terrain) loading exceptionally poorly
Terrain loads perfectly fine, but 99% of all built blocks look terrible. Image attached; hard to explain what exactly this error is. There's something up with all these "spikes" coming out the ground, but I haven't seen any posts about it. Am in multiplayer. First pic is from far away and second pic is closer up - whole buildings being entirely cut out of view. This exists with and without shaders.
![No description](https://cdn.answeroverflow.com/1249498218144993280/2024-06-09_17.57.06.png)
![No description](https://cdn.answeroverflow.com/1249498218966945906/2024-06-09_17.57.31.png)
4 Replies
can you try regenerating your LODs? so deleting the sql file and generating them to see if that changes it.
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
you can also rename the file instead of deleting it so you have a backup
You can also try increasing your quality preset to see if it makes it less noticable