Certain Emissive Blocks rendering improperly in LOD Chunks
Using Complementary Reimagined 5.2.1 with Euphoria Patches 1.3.1
4 Replies
bump
looks to be more of a shader issue
i'd take this to the shader dev
or to Iris
It was glow lichen's brightness being interpreted way too high. Fix by disabling the tint blocks option.