The instructions on the Github no longer work for the issue rendering the sky/clouds glitch

The sky and clouds look very glitchy when I use the most recent version of DH with Bliss, and the instructions on the github use settings and paths that no longer exisit in the actual DH.
14 Replies
Puhpine
Puhpine5w ago
Please provide some context. What settings and path does not exist?
myself
myself5w ago
Go to Distant Horizons settings Change Advanced->Advanced Graphics Settings->Transparency to "Complete" Change Advanced->Advanced Graphics Settings->Render Quality to "Medium" Restart Minecraft None of those settings exisist, and I found one for the transparency and it was already complete, render quality is in like 10 different places and changing any of them don't work
Puhpine
Puhpine5w ago
So setting the render quality (found in the top most level in the dh settings) to medium and restarting the game didn't work? Try pressing f11 twice. According to someone else that works
myself
myself5w ago
There is no render quality at the top level, I see 'Quality Preset'. Going into advanced I see graphics, but no render quality. Inside graphics I see render quality, which has a bunch of different settings in it, all set to meduim and still doesn't work :/
Puhpine
Puhpine5w ago
Sorry, I meant quality preset Pressing f11 twice also didn't fix it?
myself
myself5w ago
No it didn't :/ Can I downgrade to a more stable version?
Puhpine
Puhpine5w ago
This is a bliss problem. No version hopping will fix it unfortunately You can try a different shader though
myself
myself5w ago
I mean the github poses a solution to it so it has to be a DH probelm right? There's no problems with other shaders though Just Bliss's Low Level clouds
Puhpine
Puhpine5w ago
Nope, bliss problem
myself
myself5w ago
How can it be a bliss problem if DH has to work with Bliss, not the other way around Whoever made bliss made it as a shader, not to work with DH specifically, but DH listed it as a compatible shader, which means they had to work to make it compatible with Bliss
Puhpine
Puhpine5w ago
Bliss also has to work with dh And shader devs do need to make a shader dh compatible
Miki_P98
Miki_P984w ago
Try changing the DH render distance, some values just break the sky for some reason I saw I guy that shad set the DH RD to 256 and DH sky broke, but on DH RD of 260, sky work without any issues
Puhpine
Puhpine4w ago
Wth thats so random Maybe it started working on 260 because the Lod's were reloaded?
Miki_P98
Miki_P984w ago
I don't think so, I had similar thing happen to me value of 768 caused this bug, but 512, 256, 1024 worked some values just break