Problem on Mac
So when I installed Distant Horizon on my Mac and put it on my mods folder with 68 mods with it, somehow, when I press play on the launcher, the game just stuck on the loading screen (the Monjang Loading screen), which I have to shutdown my Mac and restart, while I restart, I did the same thing again and you know what happened, it happen again
Devs pls fix this
Computer: Mac Mini M1
41 Replies
/logstored
You should send your
latest.log
file to provide additional useful information.
Logs are located in the .minecraft/logs
directory.
On Windows: %appdata%\.minecraft\logs
On Linux: ~/.minecraft/logs
On Mac: ~/Library/Application Support/minecraft
It doesn’t crash
It just stuck
Delete the config file located at .minecraft/config/distanthorizons.toml
To edit the config, press the button next to the FOV slider to edit the config.
The config file found in .minecraft/config/DistantHorizons.toml
Thx, I will try
If that doesn't work, sending logs will still help. It doesn't need to have crashed for it to give us info
Alr
So there is no followup from OP so I will continue this
it seems like based on the logs, majority of M1 macbook pros will have an issue with the lack of OpenGL 3.x
which is required for distanthorizons
if you do not have opengl 3.1+ then it will get stuck in loading a world and it will show up in the logs as it being the issue
I was wondering if anyone can make instructions on how Apple Silicone owners can get openGL 3.1+ on their pc's
Apple technically has support for OpenGL up to 4.1, but OpenGL is not used because they replaced it with Metal
i also have the same problem as OP and this didnt work either
Yeah but how do you update or how do you get openGl 4.1
i honestly have no idea i couldn’t figure it out
apple removed the option to even see what opengl version you’re on
Hello
@here I will detail instructions on how to get the latest compatible version of OpenGL on macos sonoma and on a Silicon chip.
How to get OpenGL on macos
1. Update to the latest version
- I am on Sonoma 14.5 as of writing this but always update your macbook. No matter what.
2. Install xcode
- Open terminal
- Paste this and press Enter, Xcode comes with OpenGL tooling installed
3. Verify the installation
- In terminal
IF glxinfo is not available
- GET HOMEBREW.
https://brew.sh/
- In terminal
- Repeat step 3
Additionally, if you are still having problems.. feel free to message me on discord, but I'd suggest to find help from someone at apple at that point because I don't really know why this would not work. Unless you mess up the brew installation, it's pretty cut and dry.
My only other advice would be to look into MoltenGL. Zink or Google ANGLE. Can't speak much on it myself though.
I think you mean MoltenVK
MoltenGL will require you to pay for a license or something along those lines and MoltenVK is open-sourced vulkan wrapper. From my understanding it replaces OpenGL
Probaby, like I said I won't speak much on it
I got DH working on my macbook pro m2.
I followed those directions but
glxinfo | grep "OpenGL version" doesnt work
that doesn't really give me much to go on
"it doesn't work" isn't the most descriptive of enquiries
sorry haha
Read my post again.
read step 3 lmao 🤦♂️
I did do that
type
tell me what it says
I saw that a few of the builds were not installed like bison, meson, ninja, python
i just finished installing them all
Holy shizzle
guys
I got DH working with shaders on my macbook
......
uh
okay
yay
Idk if this is big or not
it's working perfectly for me rn
with bliss and everything
terralith etc etc
lol I look from afar with envy 🔭
congrats tho!
lmao thanks
this is big no?
or maybe it isn't working and i'm just confused..
I got in and can adjust the mcm for DH but I don't really know if it's actually working
well... I think it's working you guys
If anyone else is having the problem where Minecraft stalls on the loading screen and the loading bar doesn't progress, I found that disabling/removing YACL (yet another config lib) fixed the problem. Not 100% sure why but :shrug:
Arm based Macs face this issue
It's on the gitlab as resolved
If that's true it's most likely a conflicting mod that relies on yacl not yacl itself
unless yacl uses unsupported render calls which I highly doubt since that's managed by things like iris
this worked, thank you!
did that get the opengl command to work for you
nope
still doesnt work
yeah me too i tried a million different things idk how that guy got it to work
what mac is everyone on? maybe it's only desktop (no screen) macs?
same issue on new mac studio
op is mac mini
i dont think mesa works on mac os?
mac os supports opengl 4.1 albeit incomplete
if u want full 4.6 support, install asahi linux or something
apple versus the challenge of making your platform easy to develop for (impossible)