Servers.

In servers. You obviously gotta run around and generate the chunks first. But I have the seed of a server I play on. The owner gave the seed to me. If I pregenerate a MASSIVE radius on singleplayer in that seed. How can I move the LODs over to the servers folder? I understand it's possible. Just don't know where the file locations are and what to do.
7 Replies
Yeshi
Yeshi6mo ago
/lodstored
YAGPDB.xyz
YAGPDB.xyz6mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Yeshi
Yeshi6mo ago
Copy it over
Snooped
SnoopedOP6mo ago
thx! Just gonna do overworld and nether not really bothered about the end lol Wait, there's a serverside fork too? I have contact with the owner of the server I'm doing it on. Would it be better on server side?
Yeshi
Yeshi6mo ago
Fork is unstable atm, best to wait a week or two and check in Thread's at #Server side fork
Miki_P98
Miki_P986mo ago
depends on how good is the server CPU instead of all the clients generating lods for themselves, the server has to generate lods for all One must also open an additional port, on the server, for lod sending and because you download the lods, and server must send them, you need a lot of bandwitch, a.k.a fast internet
Snooped
SnoopedOP6mo ago
Better to just use server seed and the finicky singleplayer method then. Noted lol
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