Servers.
In servers. You obviously gotta run around and generate the chunks first.
But I have the seed of a server I play on. The owner gave the seed to me.
If I pregenerate a MASSIVE radius on singleplayer in that seed.
How can I move the LODs over to the servers folder? I understand it's possible. Just don't know where the file locations are and what to do.
7 Replies
/lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Copy it over
thx!
Just gonna do overworld and nether not really bothered about the end lol
Wait, there's a serverside fork too?
I have contact with the owner of the server I'm doing it on. Would it be better on server side?
Fork is unstable atm, best to wait a week or two and check in
Thread's at #Server side fork
depends on how good is the server CPU
instead of all the clients generating lods for themselves, the server has to generate lods for all
One must also open an additional port, on the server, for lod sending
and because you download the lods, and server must send them, you need a lot of bandwitch, a.k.a fast internet
Better to just use server seed and the finicky singleplayer method then. Noted lol