Low-detail LODs of non-full blocks rendering behind them while they are still visible
Hey, I've had this issue for a while, on various versions, and I've been wondering if there's some setting I'm missing that would fix it.
Non-full or semitransparent blocks, like fences or lanterns, will often have their LODs showing up behind them while the actual block is still visible, which looks really bad.
Screenshot taken on forge 1.19.2 with the latest release candidate from #announcements, but similar issues have occurred on other versions.
6 Replies
apologies if solutions already exist somewhere for this, I haven't found any through a short search
Solution
Increase overdraw prevention
Its in the advanced graphics settings iirc
cranking that all the way up does seem to fix the issue, thank you! hopefully I won't run into any issues with holes in LODs
is there anything that could work similarly for kelp too?
although I suppose kelp might not look that bad once i explore the chunks behind them