Shaders Break LOD Texture?
Anyone know how to fix this? it appears shaders break the LOD texture for DH causing things in the distance to not look so good. im using the default Bliss-Shader-DH
17 Replies
Try messing with the noise setting in dh
yeah i just tried messing with the noise quite a bit but it seems like the problem is shaders disabling noise entirely, even when i 4x the noise and intensity the DH blocks become 1 solid color with no noise
Did you enable dh compat in bliss shader
4x noise no shader vs 4x noise with shader
yeah i left everything default but these are the DH settings in the shader
Try enabling it? I haven't used bliss so I didn't encounter this issue yet
what shader do you use?
None my gpu dies when it uses dh + iris
320x200 res with temporal upscale on 0.1 scale
Bliss+dh
rip, ill try a couple other shaders and see if the issue persists, ive seen bsl and photon mentioned a bit so ill start there
Wait
What is your regular render distance
Ahh nvm, distant horizons has the noise falloff setting on 1024 as default
it looks like shaders actually "takeover" the noise setting somehow, so when a shader is enabled the noise setting in DH has no effect. Bliss has no noise, BSL has a tiny bit, Photon has similar noise to vanilla DH and looks the best
Might be expected behavior though I can't confirm
i messed with the DH noise setting across all 3 and it made no difference so it looks like the shaders are in control of that setting atleast im not sure if thats intended or not but atleast i got to the bottom of it, and none of the shaders have any noise settings in them that i can find but ohh well Photon looks decent so ill run that, thanks for the help trying to figure it out with me
all of the photos i posted are zoomed in so the effect is much more exaggerated but as you can see DH lods with Photon have some noise/texture to them, it could use a bit more but its much better than bliss DH lods
Shaders override the noise texture
the same way they override the overdraw prevention
and earth curvature
.
Look inside shader setting
If the option is not present contact shader author