LODs render super up close?
hello, i was playing on my singleplayer flat world and noticed i think what seems to be LODs load within my render distance? they dissappear if i get too close, is there a setting i could tweak to not have this happen?
![No description](https://cdn.answeroverflow.com/1246216640836800664/2024-06-01_00.37.37.png)
![No description](https://cdn.answeroverflow.com/1246216641365147758/2024-06-01_00.37.41.png)
3 Replies
mobs also seem to disappear within my render distance
for mobs tweak entity render distance inside cideo settings
for this tweak overdraw prevention:
- Without shaders in DH settings
- With shaders in shader settings
note that increasing overdraw prevention may result in DH lods disapearing if you move to quickly and vanilla chunks won't appear in time
increasing vanilla RD may also help
tysm! yeah my current render distance is set to 6 as the server i play on has it set to that, i did increase the overdraw prevention to max (1.0) but the edge LODs still seem to load within my render distance :P appreciate the help tho!