DH not working on 1.20.6
Not sure whats nwrong, shaders and the DH menu UI appears bbut the mod itself doesnt work. Here are some screenshots
![No description](https://cdn.answeroverflow.com/1245960938998337566/2024-05-30_21.40.40.png)
31 Replies
![No description](https://cdn.answeroverflow.com/1245960998699925524/Screenshot_2024-05-30_214316.png)
What's your lod render distance and normal chunk render distance
LOD is 128
Normal is 32
Did you try increasing cpu load to aggressive
Oh
Did you do the c2me config with dh thingy
The one where you add FALSE to two lines?
Yes
Yes I have
I do get that red EXCEPTIONS error when changin LOD render distance and then get that repeating visual glitch in the sky
Oh
Delete dh config
exit the game first
Then enable dh rendering and change the settings first
Then enable bliss shader lod shadowmap setting
(what I'm assuming your shader is)
thanks, gonna try it
which settings do i change?
Even cpu load to aggressive is more than enough
"i paid for the whole cpu" is unstable i think
no change
how far is the LOD supposed to go?
i can see LOD's, its working
/slowgen
If it feels like LoD generation with
Distant Generator
is too slow:
Try increasing CPU Load
in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU.
To see if Distant Generator
is really working or not:
1) Check CPU usage while in-game, using Aggressive
settings of CPU Load
. If CPU usage's hovering around 80-100%, the LoDs are generating in the background.
2) Go to DH settings > Advanced Options > Debug > Wireframe
, set Enable Debug Wireframe Rendering
and Show World Gen Queue
to True
.
Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)wow
very cool!
I'll analyze to see how fast the rendering moves
I see, its happening!
nice!