DH not working on 1.20.6

Not sure whats nwrong, shaders and the DH menu UI appears bbut the mod itself doesnt work. Here are some screenshots
No description
31 Replies
a_Filipino
a_Filipino4mo ago
No description
Brussel_sprouts
Brussel_sprouts4mo ago
What's your lod render distance and normal chunk render distance
a_Filipino
a_Filipino4mo ago
LOD is 128 Normal is 32
Brussel_sprouts
Brussel_sprouts4mo ago
Did you try increasing cpu load to aggressive Oh Did you do the c2me config with dh thingy
a_Filipino
a_Filipino4mo ago
The one where you add FALSE to two lines?
Brussel_sprouts
Brussel_sprouts4mo ago
Yes
a_Filipino
a_Filipino4mo ago
Yes I have I do get that red EXCEPTIONS error when changin LOD render distance and then get that repeating visual glitch in the sky
Brussel_sprouts
Brussel_sprouts4mo ago
Oh Delete dh config exit the game first Then enable dh rendering and change the settings first Then enable bliss shader lod shadowmap setting (what I'm assuming your shader is)
a_Filipino
a_Filipino4mo ago
thanks, gonna try it which settings do i change?
Brussel_sprouts
Brussel_sprouts4mo ago
Even cpu load to aggressive is more than enough "i paid for the whole cpu" is unstable i think
a_Filipino
a_Filipino4mo ago
no change how far is the LOD supposed to go?
Puhpine
Puhpine4mo ago
i can see LOD's, its working /slowgen
YAGPDB.xyz
YAGPDB.xyz4mo ago
If it feels like LoD generation with Distant Generator is too slow: Try increasing CPU Load in Distant Horizons settings for faster generation, but you will experience more lag spikes and stuttering due to heavier workload on CPU. To see if Distant Generator is really working or not: 1) Check CPU usage while in-game, using Aggressive settings of CPU Load. If CPU usage's hovering around 80-100%, the LoDs are generating in the background. 2) Go to DH settings > Advanced Options > Debug > Wireframe, set Enable Debug Wireframe Rendering and Show World Gen Queue to True. Enabling both settings will show you the visualization of world gen tasks queued and working on the map (blue boxes for queued tasks, red boxes for working tasks)
a_Filipino
a_Filipino4mo ago
wow very cool! I'll analyze to see how fast the rendering moves I see, its happening!
Puhpine
Puhpine4mo ago
nice!
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