Help with very bright LOD chunks

Not sure why it's so bright
No description
6 Replies
nod3py
nod3pyOP•7mo ago
Forge Version: 1.20.4 DH: 2.0.4-1.20.4 Optifine_1.20.4_HD_U_I7
Miki_P98
Miki_P98•7mo ago
Might be because of Optifine Try using: - Embedium - Oculus - Other Optifine parity and alternative mods
LambdAurora
OptiFine Alternatives
A list of recommended OptiFine alternatives for Minecraft: Java Edition.
nod3py
nod3pyOP•7mo ago
Oculus doesn't have a version for 1.20.4, and I don't see enough value in Embedium to use it :/ We've already discussed Oculus in another thread, and it wasn't the issue-- and jumping right to that doesn't help much when it could just be some miscellaneous setting
Miki_P98
Miki_P98•7mo ago
There is a brightness setting inside teh settings You can check it Or delete the config to generate a default new one /config
YAGPDB.xyz
YAGPDB.xyz•7mo ago
To edit the config, press the button next to the FOV slider to edit the config. The config file found in .minecraft/config/DistantHorizons.toml
nod3py
nod3pyOP•7mo ago
so changing the brightness setting results in transparency oddly enough. from what I can tell-- the colors are there, but they're behind just a really odd tint :/ While I think this is a shader issue-- I'm not certain how I'd resolve it, considering I can't specifically change it with fog effects or anything Turning off shaders completely results in the normal, fully colorized image-- and it's the same with internal shaders Bliss shaders don't work, but Sildur's shaders do for some reason 🤷 idk-- probably just a shader specific thing
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