I have very dark lod textures-- even without texture packs or shaders

To my knowledge, I don't have anything that would be getting in the way of the Distant Horizons mod-- so I'm a bit lost. :/
No description
16 Replies
Miki_P98
Miki_P98•6mo ago
What DH and Oculus version do you use?
YAGPDB.xyz
YAGPDB.xyz•6mo ago
You should send your latest.log file to provide additional useful information. Logs are located in the .minecraft/logs directory. On Windows: %appdata%\.minecraft\logs On Linux: ~/.minecraft/logs
nod3py
nod3pyOP•6mo ago
I am using DH 2.0.4 (for 1.20.4) on forge using optifine so no oculus
Miki_P98
Miki_P98•6mo ago
optifine doesn't have proper shader support with DH you can switch to Oculus or ask Optifine for support
nod3py
nod3pyOP•6mo ago
ok gotcha I'll try it out @Miki_P98 I can't even find oculus for 1.20.4 :/
Miki_P98
Miki_P98•6mo ago
I'm sure I've seen it somewhere
nod3py
nod3pyOP•6mo ago
I can't find it on Modrinth nor Curseforge
Miki_P98
Miki_P98•6mo ago
maybe try to look in their DC it might also be nightly
nod3py
nod3pyOP•6mo ago
nightly? Yeah there just isn't support for 1.20.4 :/ latest version is 1.20.1 Even without optifine it's broken 💀 @Miki_P98 lmao
MarijnIsN00B
MarijnIsN00B•6mo ago
#links-n-downloads Try deleting your old LOD data /lodstored
YAGPDB.xyz
YAGPDB.xyz•6mo ago
Single Player: - Overworld: .minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite - Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite - End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite - Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite Multiplayer: - .minecraft/Distant_Horizons_server_data/SERVER_NAME/
nod3py
nod3pyOP•6mo ago
I'd say I'm done testing it, though now no chunks are being generated at all :/
nod3py
nod3pyOP•6mo ago
Still baked :/
No description
nod3py
nod3pyOP•6mo ago
This is after deleting all LOD data @MarijnIsN00B (UTC+1)
Miki_P98
Miki_P98•6mo ago
They meant Oculus for 1.20.4
nod3py
nod3pyOP•6mo ago
Turns out the weird dark spots was ambient occlusion's strength setting :/
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