Artifacts on LoD transitioning

Is the artifacts on the transitioning of LoD normal?
28 Replies
Pickaxe828
Pickaxe828•6mo ago
Game version: Fabric 1.20.4 Mod build version: https://gitlab.com/jeseibel/distant-horizons/-/jobs/6864779247
Yeshi
Yeshi•6mo ago
you mean in the water? this is expected behavior
Pickaxe828
Pickaxe828•6mo ago
thx! ok then would mods like blendium help?
Yeshi
Yeshi•6mo ago
yeah but i don't think blendium is maintained anymore you can try tho
Pickaxe828
Pickaxe828•6mo ago
No it crashed the game upon joining the world 😞
Miki_P98
Miki_P98•6mo ago
You can increase vanilla RH or vanilla and DH fog, but one will sacrifice the performance and the other may decrease visuals at such small RH
Pickaxe828
Pickaxe828•6mo ago
Increase vanilla RH is not viable as it's been set by the server
Miki_P98
Miki_P98•6mo ago
It can still be done using NVIDIUM, bobby or far sight
Pickaxe828
Pickaxe828•6mo ago
Oh I can use bobby with DH?
Puhpine
Puhpine•6mo ago
Yes
Stephen5311
Stephen5311•6mo ago
Yes, it's amazing, having bobby for better shader support, and DH for extremely long RD
Yeshi
Yeshi•6mo ago
vanilla chunks and dh lods are equally affected by shaders if you're on iris 1.7 and a compatible shader anyways. bobby is still useful on super low rd servers tho
Pickaxe828
Pickaxe828•6mo ago
I am not using Iris nor shaders :D so I'm probably fine?
Yeshi
Yeshi•6mo ago
what's bobby for :thonk:
Yeshi
Yeshi•6mo ago
yeah but since you're using dh which has its own db just to increase vanilla rd beyond the server max?
Pickaxe828
Pickaxe828•5mo ago
I think it's like DH, but without LoD as optimization 😂 Bobby with DH honestly looks so much better :D But I also noticed DH seemed to have extended the not-rendering range by itself when bobby is loaded which is good
Miki_P98
Miki_P98•5mo ago
Placebo
Pickaxe828
Pickaxe828•5mo ago
really?
Miki_P98
Miki_P98•5mo ago
are you on server?
Pickaxe828
Pickaxe828•5mo ago
or maybe it's bobby yes with extremely low range there are places where I haven't go to yet it's not loaded in the screen shot
Miki_P98
Miki_P98•5mo ago
Then maybe DH uses bobby chunks but it would still only apply if DH did not have enought time to generate the lod in the first place
Pickaxe828
Pickaxe828•5mo ago
oh
Miki_P98
Miki_P98•5mo ago
it may help while flying really fast above terrain, but that's it . Also if you don't have vanilla fog (or shaders fog) it may seem that you can see further out, because bobby chuks still wouldn't have any fog
Pickaxe828
Pickaxe828•5mo ago
oh since now my visible range is higher
Mati
Mati•5mo ago
overdraw
Pickaxe828
Pickaxe828•5mo ago
yes how do I increase the not-draw range of DH so Bobby can take the near chunks oh maybe I shouldn't
Miki_P98
Miki_P98•5mo ago
with shaders look in shader settings, without shaders somewhere inside DH settings bobby chunks should still render on top of DH lods, only thing may be that bloks such as bamboo, ladders, stairs become full blocks, but this far out you shouldn't be able to notice this
Want results from more Discord servers?
Add your server