Please help me with this, water "reflection" clipping in the player model + weapons
As i said in the title, but i will put some screenshots and more information on this
Im using forge + embeddium + oculus for the DH shader compability.
The mods im using that can interactuate with this issue is Epic Fight, distant horizons, and the shaders im using are the Bliss Shader
All works fine at the beginning but when im in 3rd person or in first one with a large weapon the ocean clips in my body and models (not particle and blocks) as i can show in the screenshots
9 Replies
I think this is a shader problem not DH one
I was searching a while this error in #help-me and #bug-report, aslo in google some time, but i find nothing, the only thing i found similar was a post from a guy that happened the same but with blocks, he just reloaded the shader and was fine
Yea, iirc its a problem with bliss in the latest version
you can send it here: https://discord.com/channels/774352792659820594/1204164311287734314
if i use some older version but compatible with DH it works?
oh ty
Yea, if you're able to get one, it should work
For some one that visits this chat, the main issue seems to be on the reflections of the water/ice
i disabled the reflection on the water and it works fine on DH, but ice does not untill i find the reflection ice thing, i hope bliss shader can fix this cause it works well in non DH chunks lods, but it works bad on DH chunks lods