Implementation limit of 16 active fragment shader samplers - fragment shader uses 19 samplers

IF YOU GET THIS ERROR - Switch from BLISS shader to BSL if you're on mac Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 19 samplers
1 Reply
JackSpires
JackSpiresOP7mo ago
WARNING: Output of vertex shader 'iris_FogFragCoord' not read by fragment shader
WARNING: Output of vertex shader 'zMults' not read by fragment shader
ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 19 samplers

at net.irisshaders.iris.gl.shader.ProgramCreator.create(ProgramCreator.java:52)
at net.irisshaders.iris.gl.program.ProgramBuilder.begin(ProgramBuilder.java:56)
at net.irisshaders.iris.pipeline.CompositeRenderer.createProgram(CompositeRenderer.java:326)
WARNING: Output of vertex shader 'iris_FogFragCoord' not read by fragment shader
WARNING: Output of vertex shader 'zMults' not read by fragment shader
ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 19 samplers

at net.irisshaders.iris.gl.shader.ProgramCreator.create(ProgramCreator.java:52)
at net.irisshaders.iris.gl.program.ProgramBuilder.begin(ProgramBuilder.java:56)
at net.irisshaders.iris.pipeline.CompositeRenderer.createProgram(CompositeRenderer.java:326)
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