What is going on with the lighting here?

oculus-mc1.20.1-1.6.15a embeddium-0.3.18+mc1.20.1-all DistantHorizons-forge-2.0.4-a-dev-1.20.1 On top of FTB Direwolf pack The distant areas I haven't explored yet, this is just what is off in the distance when looking through settings.
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48 Replies
Blink
Blink5mo ago
Also this thing following the screen
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Yeshi
Yeshi5mo ago
should probably just wait for oculus 1.7 or the iris forge port oculus shader support is very broken atm
Blink
Blink5mo ago
Ah okay no worries, yeah I've kind of sourced together all this and just right at my limits of figuring it all out. Is there like a good barebones setup you could recommend?
Yeshi
Yeshi5mo ago
are you able to use fabric rather than forge? it's the easiest route
Blink
Blink5mo ago
Yeah I've got a pretty good setup on my own server, but just trying to get something going for someone else server that runs forge :1540_PeePeeHands:
Yeshi
Yeshi5mo ago
which shaderpack is this?
Blink
Blink5mo ago
it looks "fine" at night, but all the ones I've tried have that broken kind of look
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Yeshi
Yeshi5mo ago
is this the one from patreon regular comp doesn't work with dh
Blink
Blink5mo ago
Oh no just the regular one, I can probably nab it from patreon
Yeshi
Yeshi5mo ago
odd that lods are rendering at all then, must be an oculus bug. comp seems to have a few major issues left to be resolved, keep that in mind if you decide to spend money on it
Blink
Blink5mo ago
yeah if it just blends better I'm willing to spend a bit of money on something like this
Yeshi
Yeshi5mo ago
comp from patreon has really good dh support with volumetric fog and everything
Blink
Blink5mo ago
that's amazing
Yeshi
Yeshi5mo ago
i've seen it have a semi consistent issue where overdraw prevention is improperly set causing a gap between vanilla terrain and lods. not sure if that's user error or a bug
Blink
Blink5mo ago
yeah still having that weird LOD's having a different lighting issue
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