What is going on with the lighting here?
oculus-mc1.20.1-1.6.15a
embeddium-0.3.18+mc1.20.1-all
DistantHorizons-forge-2.0.4-a-dev-1.20.1
On top of FTB Direwolf pack
The distant areas I haven't explored yet, this is just what is off in the distance when looking through settings.
![No description](https://cdn.answeroverflow.com/1237913055124394034/image.png)
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Also this thing following the screen
![No description](https://cdn.answeroverflow.com/1237913188188557466/image.png)
should probably just wait for oculus 1.7 or the iris forge port
oculus shader support is very broken atm
Ah okay no worries, yeah I've kind of sourced together all this and just right at my limits of figuring it all out. Is there like a good barebones setup you could recommend?
are you able to use fabric rather than forge?
it's the easiest route
Yeah I've got a pretty good setup on my own server, but just trying to get something going for someone else server that runs forge :1540_PeePeeHands:
which shaderpack is this?
it looks "fine" at night, but all the ones I've tried have that broken kind of look
![No description](https://cdn.answeroverflow.com/1237915293985017896/image.png)
is this the one from patreon
regular comp doesn't work with dh
Oh no just the regular one, I can probably nab it from patreon
odd that lods are rendering at all then, must be an oculus bug. comp seems to have a few major issues left to be resolved, keep that in mind if you decide to spend money on it
yeah if it just blends better I'm willing to spend a bit of money on something like this
comp from patreon has really good dh support with volumetric fog and everything
that's amazing
i've seen it have a semi consistent issue where overdraw prevention is improperly set causing a gap between vanilla terrain and lods. not sure if that's user error or a bug
yeah still having that weird LOD's having a different lighting issue