grenades are too weak
Grenades are too weak. I have prepared a comprehensive view of this in the video below as my original post was never responded to.
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This does not appear to be a question.
If you have a feedback regarding the game, please feel free to share it through https://pubgmobile.live/feedback....
40 Replies
When will I finally get a response?
You at best get an answer 2-5 days later.
Nades are not weak, their just build for absolute close range (1-5m). Hitting a car moving at 120 km/h is unlikely. As your video shows.
Also keep in mind that nades only work when your target has a straight line of sight. If there is even a corner or small tree blocking that it won’t do any damage at all.
They are very weak just as the video shows. There was also a patch that came out around 2 years ago that explicitly stated they are making them weaker. They are now weak to the point of being unrealistic. Nice try at a response though.
Tell me what is your issue
Watch the bideo u curd
Ok wait few minutes
No, do it now
Ok
Thax
I understand you want to share your thoughts on grenades being too weak in a game, and you've prepared a detailed analysis. Please share your points, and I'll be happy to help you organize and refine your feedback.
Here's a suggested structure to consider:
1. Introduction: Briefly explain the issue and why you think grenades need a buff (strengthening).
2. Damage output: Compare the damage dealt by grenades to other weapons or abilities.
3. Effectiveness in gameplay: Describe scenarios where grenades are ineffective or underperform.
4. Balance and design: Discuss potential balance issues or design flaws that contribute to grenades being too weak.
5. Suggested changes: Offer specific ideas for buffing grenades, such as increased damage, radius, or fuse time.
6. Conclusion: Summarize your points and reiterate the need for stronger grenades.
Feel free to add or remove sections as needed. I'm here to help you present your case for why grenades need a buff!
Ok
No offence but in the car clips desync is always there. In your view the nade hit but on serverside that’s not the case.
For the door clip, read my second message again.
Your assertion about desync for grenades vs cars is absurd because I can provide multiple examples from game for peace (same game dynamics, different damage rates) when the grenade is even farther off and the entire squad gets wiped. For the door clip, he was able to eat 2 grenades and still not be knocked (ridiculous). And you have no comment on the last clip where there’s a grenade sitting within 5 meters or closer of enemy in clear line of sight. I still assert that last patch that PUBG mobile put out for grenade damage range and damage points completely ruined their effectiveness and realism.
Would you like these points in video or text format?
I'm PUBG AI assistant, so I can only provide text format. However, I can help you organize and structure your points in a clear and concise manner, making it easier to share and discuss with others.
If you'd like, I can help you create a visually appealing text format, using headers, bullet points, and short paragraphs to make your comprehensive view on grenades being too weak more engaging and easy to read. Just let me know!
I see what you mean. But game for peace is not PUBG mobile global.
Also for the last clip, it might be frustrating but the enemy had full hp. Randomly aiming a nade inside a room should be rewarded with an low enemy, not an knock. As seen in the clip he’s an low hp and would only require 1 hit.
I suggest placing the kill message where you see easy that an enemy got knocked, that way you would have seen for sure that he must be low instead of dead. 👍
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No you stupid for asking here. This is an debate about grenade damage. Go to #pubg-mobile for such questions.
Lightspeed developed both game for peace and PUBG mobile global at the same time. They are built on the same engine. However game for peace doesn’t have grenade warning markers and the damage and damage range for grenades is significantly higher, so your claim about the cars and desync is negligible at best. Regardless if the enemy had 200hp, if a grenade explodes at his feet, even if no shrapnel hit him the concussion alone would knock him out. The grenade was not randomly thrown in that room. It was done to protect my flank while I shot the front. It should have done its job but they have been nerfed so badly that it didn’t. There was no confusion as to whether he was knocked or not, the kill feed has nothing to do with it. The grenades in this game are unrealistically weak.
As you said they are different games that are build on the same graphic engine, but that does not mean that both games have the same nade physics.
In PUBG mobile your nade has to be point blank on the enemy to deal 100 damage else it would be just to overpowered.
So in short you blame it on the nade that the last guy was able to kill you? Just because that may work different in another game???
Yes, the weak unrealistic grenade didn’t protect my flank as it should have. This is why I made the video. I would like to throw a real grenade 3 meters from your feet and see if it deals 100 damage. You have written 3 paragraphs and it’s all just conjecture with no solid points about how the grenade in PUBG mobile has been nerfed to the point of being unrealistically weak. It actually should be a potent tool for 1v4 gameplay but it can’t be due to it being so weak. Game for peace doesn’t have the same “nade physics” as PUBG mobile because it looks like they value realism, a department where PUBG mobile is lacking. Which is why I made the video.
If they make nades more powerful to the point of adding shock waves or something you could just throw a nade inside a room because in reality that is enough to knock out anyone inside.
See that would basically make apartment fights impossible. Same when they buff it. Throw it into a corner and boom everyone dead. That could be done by everyone.
You have yet again written something absolutely ridiculous. If it’s like you say then why isn’t it like that in game for peace where the grenades are slightly stronger? Apartment fights impossible? Yes, a grenade in a room will do a lot of damage, maybe wiping a squad. It almost seems that you’re making this up as you go along. You write so much but none of it means anything when compared to the facts of: 1. PUBG mobile is supposed to be a realistic simulator akin to the original PUBG. 2. Weapons in PUBG mobile is now being nerfed to satisfy a customer base so they buy more weapons skins. You haven’t made any valid or concrete counter arguments to any one of my points (and everything else you have said is ridiculous) about the nerfing of grenades in PUBG mobile so I’m going to write you off as some kind of troll.
I have also had 100 hp and a grenades land right next to me within 1 meter and I only go down to 2 hp. How is that remotely realistic?
Well we could write on and on. What I mean is this:
I would not like an increase in damage or effective range. It makes the nade more user friendly. That’s what I want to avoid. With its current state it is able to deal a lot of damage and/or force enemy’s to move but you have to know where their are to throw them on point.
Again this is my option on this matter, as you took weapons into perspective would you like it that at weapons get nerved to the point of realism? I think not, that would mean your m4 is only spraying effective at <50m.
See, this game is not a realistic simulator and never was.
An m4 can shoot out to 400 meters no problem.
This game was always supposed to be a realistic simulator.
Yes but not full auto. I have noticed that m4 on 300 meters is easier to play than an awm. It lets you miss a few times but still killed faster, and sniper designed for long range losses against an ar weapon for close range…
Nobody cares what you want. I had a valid complaint addressed to PUBG mobile, so you can politely leave now.
This is a space for asking questions to PUBG mobile not for you to debate.
As you probably know people don’t have the same opinions on things. That’s why we express our side of thinks and in total you can then agree or disagree with that persons viewpoint.
This is not the place for that. I’m sure you can find plenty of that in other forums or channels
Why do you complain? You were the person starting a controversial topic.
Post such things in #gameplay-suggestins https://discord.com/channels/1163760279960686592/1219248572193706004
And I would appreciate if you deleted all of the comments you made. This isn’t complaining and the topic isn’t controversial. If you continue I will report you for harassing people with honest questions or concerns for PUBG mobile.
Sure do that, I see I touched a soft point of yours.
I was told to post it here after the last post went unanswered.
Oh, from experience stuff in here likely gets ignored. I think that sucks.
Let’s say your asking for a nade buff is an very complex and community sensitive topic. Thus it has low priority when not affecting gameplay. It’s the same as with the M4 that never got its long needed nerf.
I don’t care what you think, you can leave now, this was posted for PUBG mobile to reply to, thank you.
That could be better for game feedback:
https://pubgmobile.live/feedback
reddit
Reddit - Dive into anything
r/PUBGMobile: OFFICIAL SUBREDDIT FOR PLAYERUNKNOWN'S BATTLEGROUNDS MOBILE VERSION DEVELOPED BY TENCENT FOR BOTH IOS AND ANDROID.
if the problem is grenades in tdm, just take the grenades out of tdm or make it like game for peace tdm where you have to pick up the grenade to use it like the level 3 helmet or vest. Don’t let players take grenades into TDM!
When will I finally get a response?
Trash
I guess when they have a question they don’t want to answer they just don’t answer
Maybe its because the game is designed this way just to keep the battle experience easy and acceptable to everyone. There are certain things that doesn’t fully comply with the real life logic. I guess you have a good thoughts on improving this issue. You shall provide your feedback through reddit and they will consider your suggestions based on the needs of the game operation.
Solution
This does not appear to be a question.
If you have a feedback regarding the game, please feel free to share it through https://pubgmobile.live/feedback.
You’re all going to feel the pain
The question wasn’t solved.
@12 Gauge Rage can you tell me how to add that voice in our video I need to know that