consistently bad results in the latest update

Since updating to the newest version, I get very consistently poor results, not rendering at the full distance that it used to, tons of missing and broken chunks, etc.
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24 Replies
MarijnIsN00B
MarijnIsN00B7mo ago
Have you tried increasing CPU load and just giving it some more time to generate all the LODs?
mekhami
mekhamiOP7mo ago
i have it on aggressive settings
MarijnIsN00B
MarijnIsN00B7mo ago
And where exactly are these tons of missing and broken chunks, I only see one hole in your LODs
mekhami
mekhamiOP7mo ago
that's one example, but there are others around it
MarijnIsN00B
MarijnIsN00B7mo ago
Check the F3 menu to see if its still generating LODs
mekhami
mekhamiOP7mo ago
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MarijnIsN00B
MarijnIsN00B7mo ago
Minecrafts world gen is just slow, DH can't do much about that
Yeshi
Yeshi7mo ago
Is this 2.0.1, 2.0.2, or 2.0.3?
mekhami
mekhamiOP7mo ago
which part of the f3 menu should i look at? it still has update thread pool tasks going 2.0.3
mekhami
mekhamiOP7mo ago
and i don't really understand this x-ray weirdness:
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mekhami
mekhamiOP7mo ago
only seems to happen over water and only when using freecam
Yeshi
Yeshi7mo ago
Seems Minecraft isn't keeping up with loading new chunks
mekhami
mekhamiOP7mo ago
actually, not only when using freecam, flying over causes some issues (but not as drastic as that) so weird, even as i move around in spectator chunks seem to randomly unrender around me the world is entirely generated around me, cause i used chunky to do the worldgen but the rendering engine is completely unstable. if i move in a straight line for 1000 blocks, then turn around, the majority of the chunks behind me are unrendered empty chunks and won't render in until i'm next to them again.
Yeshi
Yeshi7mo ago
Could that be a Minecraft issue? Are LODs reloading fast enough as you move?
mekhami
mekhamiOP7mo ago
yeah very possibly.
Yeshi
Yeshi7mo ago
Is your framerate capped or is vsync on
mekhami
mekhamiOP7mo ago
vsync is on and max framerate is 120 fps
Yeshi
Yeshi7mo ago
How's CPU usage looking from task manager
mekhami
mekhamiOP7mo ago
pretty high, between 70-100%
Yeshi
Yeshi7mo ago
Try loweing the CPU load preset in DH settings
mekhami
mekhamiOP7mo ago
interestingly, turning off shaders and turning them back on seems to have a big negative impact as well. i thought "maybe turning off shaders will help the rendering issue" but it just causes all these issues to happen more.
That Guy
That Guy7mo ago
You just gotta restart the game to fix the holes Idk about the X-ray thing tho
Miki_P98
Miki_P987mo ago
this is overdraw prevention You shouldn't be able to be so close to the DH lod normally there should be a vanilla chunk so lods just move out of the way so you can see the vanilla chunks This time though vanilla chunks haven't appeared in time
That Guy
That Guy7mo ago
ah that makes sense
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