Entity culls when it should not be culled

I'm making a mod where at on point it is nessecary for an entity to be inside another (more precisely a bubble like shield which is translucent around the player). On minecraft with only my mod this works wonderfully, but with iris the player gets culled for some reason. I verified that this didn't come from sodium by only putting that mod and sodium worked with it. Anybody know what i could do to disable my custom entity from culling others?
3 Replies
saperate
saperate3mo ago
by the way i'm using the translucent render layer if that helps
hardester
hardester3mo ago
Likely worth asking in #software-and-tech since you're developing stuff that may have interactions with Iris. You can ask for guidance for how you can work out your mod to work with Iris better.
saperate
saperate3mo ago
alright, thank you! Found a fix, the "TranslucentMovingBlock" render layer doesn't make it cull for some reason