Bliss Shader for DH on Mac M2 Pro

I downloaded : - https://discord.com/channels/881614130614767666/882038774861819954/1014726512420868096 1.20.1 - https://discord.com/channels/774352792659820594/883067831485366304/1216176865899712532 1.20.1 - https://discord.com/channels/774352792659820594/1204164311287734314/1204164311287734314 Shader And Indium & Fabric API Error when I enable the shader (no crash but error in chat and DH work without shader) :
composite2: composite2: WARNING: Could not find vertex shader attribute 'at_tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'UV0' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'iris_Entity' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'at_midBlock' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'iris_FogFragCoord' not read by fragment shader
WARNING: Output of vertex shader 'zMults' not read by fragment shader
ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 17 samplers
composite2: composite2: WARNING: Could not find vertex shader attribute 'at_tangent' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_midTexCoord' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'UV0' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'iris_Entity' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'at_midBlock' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'mc_Entity' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'iris_FogFragCoord' not read by fragment shader
WARNING: Output of vertex shader 'zMults' not read by fragment shader
ERROR: Implementation limit of 16 active fragment shader samplers (e.g., maximum number of supported image units) exceeded, fragment shader uses 17 samplers
Also a little info : ImmediatlyFast doesn't work with the beta DH/Iris I hope that will help developers, I love Iris & Distant Horizon !
8 Replies
Piotr Barcz YT
Piotr Barcz YT10mo ago
I didn't have any issues using the two mods together however I have a bunch of other mods installed to help performance
MayBike
MayBike10mo ago
Mac moment
Coconuts XXS
Coconuts XXSOP10mo ago
Coconuts XXS
Coconuts XXSOP10mo ago
No description
MayBike
MayBike10mo ago
nothing we can do it's mac moment
ethereal
ethereal10mo ago
Long story short I think macOS lacks the necessary OpenGL support
lối về vắng em
this is not even the correct channel to post DH things
KingEvensman
KingEvensman10mo ago
yeaj that's what happens to me ugh I feel you

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