Material Triplaner
This feature is used for any object that does not contain UV information and saves time by automatically making it without a UV step. I hope you can add it as a new feature in Dash Material. Thank you.
10 Replies
yeah i would also like to have this as well to hasten the process, including texture variation or texture bombing. But what i am doing at the moment is just using my collection of materials with those features.
That's what we need
regarding triplanar, we did actually ship Triplanar Material in Dash 1.3. See the section/video here: https://polygonflow.notion.site/Dash-1-3-0-Release-Notes-678e5cd710b54a5485778beedddc74fc
Is that what you are referring to @bolbolegypt ?
We actually removed it in 1.4, but we will bring it back in 1.5 again π
PolygonFlow on Notion
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Triplaner's feature allows for auto UV for any object that does not have UV information obtained from any modeling software or fix it if we need to make any modifications on it
Yes that's feature you removed it ..
It will help us to save a lot of time for UV optation.
This feature founded in Automotive free package on this link
https://www.unrealengine.com/marketplace/en-US/product/automotive-material-pack
in details and you can take all information from
it will be clear for you here
Unreal Engine
Automotive Materials in Epic Content - UE Marketplace
Automotive Materials is a collection of high quality automotive-themed Materials and Textures which have been setup for use in Unreal Engine 4.
Use object UV close Triplaner feature
use Object UV close it
Thanks for the info! I will let you know when we push this back live π
My pleasure
This option is Done in Dash .. Thank you so much for add
I Appreciate
No worries! π