Remake question

No description
29 Replies
DanielFreden (Dash for UE5)
Hey Hey @ascenial I may not be the best person to help you with this but gonna try πŸ˜„ Have you already created the landscape/terrain? Or what is your current status?
Ascenial
AscenialOPβ€’13mo ago
thinking about making it
DanielFreden (Dash for UE5)
I see. So your questions are more focused towards how one would scatter so many of them or how to get the placement right for that shot?
Ascenial
AscenialOPβ€’13mo ago
A lil more of how would it work or if foilage tools would be better
DanielFreden (Dash for UE5)
Can't think of any reason besides perhaps the scale of it being an issue for Dash. If it is as large scale as it would be compared to a scale of a person, then Dash might struggle. But if one would make it with the soal goal of re-creating the picture I think it should work fine with some clever camera angles/depths. You should even be able to use our terrain tool. If I find the time, I will give it a try my self, but I don't have any stylized assets so it would have to be Megascans for me πŸ˜„
Ascenial
AscenialOPβ€’13mo ago
Im going for a realistic look I wanna use it too learn speed tree really
DanielFreden (Dash for UE5)
ah I see, cool plan. Would be fun to follow along how it goes for you πŸ™‚
Ascenial
AscenialOPβ€’13mo ago
No description
Ascenial
AscenialOPβ€’13mo ago
@Daniel - COO @adnanchaumette my cpu doesnt like it but it works this is a massive scene using scatter on black alder trees
Adnan Chaumette
Adnan Chaumetteβ€’13mo ago
I'd hack my way through some HDRI that has lots of trees in the background actually thinkies could cut down the number of trees by at least 60% that way (unless you want to move around everywhere, vs just reproducing the concept art's shot, ofc)
Ascenial
AscenialOPβ€’13mo ago
im just messing around with it i always struggle to find good hdris tbh
Adnan Chaumette
Adnan Chaumetteβ€’13mo ago
same Sadge
Ascenial
AscenialOPβ€’13mo ago
how do you even bring hdris into unreal? i have only used hdris in blender
Adnan Chaumette
Adnan Chaumetteβ€’13mo ago
there's a plugin called hdri backdrop that you enable
Ascenial
AscenialOPβ€’13mo ago
okay
Adnan Chaumette
Adnan Chaumetteβ€’13mo ago
then you just drag & drop 'em, and set them up but yeah, finding the right one is super hard
Ascenial
AscenialOPβ€’13mo ago
No description
Ascenial
AscenialOPβ€’13mo ago
ngl
Adnan Chaumette
Adnan Chaumetteβ€’13mo ago
niiiice!
Ascenial
AscenialOPβ€’13mo ago
you cant lie this looks pretty awesome for just slapping some trees down with scatter
Adnan Chaumette
Adnan Chaumetteβ€’13mo ago
it does!
Ascenial
AscenialOPβ€’13mo ago
im thinking of doing an adventuretime esque zoom out in this scene like the intro to adventure time idk im still thinking @adnanchaumette how does break up actually work?
Adnan Chaumette
Adnan Chaumetteβ€’13mo ago
it's basically a noise (perlin iirc) that we run on all points, then use its brighteness to determine which instance to remove πŸ™‚
Ascenial
AscenialOPβ€’13mo ago
ok wait so higher number = more instances and scale is reffering to the scale of the noise?
Adnan Chaumette
Adnan Chaumetteβ€’13mo ago
yeah scale = scale/frequency of the noise pattern.
Adnan Chaumette
Adnan Chaumetteβ€’13mo ago
No description
Adnan Chaumette
Adnan Chaumetteβ€’13mo ago
this is basically what it looks like when you're debugging the darker points are the ones that we mask out
Adnan Chaumette
Adnan Chaumetteβ€’13mo ago
and breakup scale increase just makes the noise pattern tile more and more
No description
Ascenial
AscenialOPβ€’13mo ago
Okay This is helpful Ima ss this Do you guys have any plans on allowing us to control the types of noiseπŸ‘€ You could get some insane looks actually depending on noise settings Voronoi noise could be really cool
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