inhouse prefrabricator

I suggest having an inhouse prefrabricator? Like we can drag and drop meshes to a Ui, add remove stuff, randomize their content, then we can drag them to the level, or we csn scatter them as blueprints once its supported
1 Reply
DanielFreden (Dash for UE5)
Cool idea! So do you mean in that Prefabricator you would like to place stuff in a certain way and then scatter them in that way, like in a certain distance from each other etc? This is not really what you suggested but, do you know that you can select multiple assets in the Content Library and drag them out at the same time? You can also scatter them like that or use the other options available when dragging and holding CTRL
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