Text countdown timer for events

I'm planning on running various short timed events on our server that will be activated with commands and have set it so they show a title message once started, but I need to somehow implement a text countdown timer that shows the amount of time left for the event. I've looked at plugins and looked for anything online that I could use, but found absolutely nothing. I made the title message and event start command with Ultra Customizer, but I could not find a way to make the countdown show. We do use scoreboard so it would be ideal if the countdown could somehow be put into the scoreboard as soon as the event starts. Thank you in advance for your help!
8 Replies
Admincraft Meta
Admincraft Meta•2y ago
Thanks for asking your question!
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Requested by ken_shinigami#0
ProGamingDk
ProGamingDk•2y ago
%server_countdown_<SimpleDateFormat>_<time>% placeholder api
ProGamingDk
ProGamingDk•2y ago
GitHub
Placeholders
The best and simplest way to add placeholders to your server! - 1M+ Downloads - 2.5k+ Placeholders - PlaceholderAPI/PlaceholderAPI
Ken_Shinigami
Ken_ShinigamiOP•2y ago
Thank you for the quick response. I appreciate it 🙂 I have two questions though, if you do not mind. Would it be possible to have the timer activated automatically as soon as the command for the server is activated? And secondly, I see it shows a predetermined date format so would it be possible to make a countdown for an hour or two hours without specifying a specific date?
ProGamingDk
ProGamingDk•2y ago
timer activate as soon as the placeholder is added to tab or scoreboar d or parsed
Ken_Shinigami
Ken_ShinigamiOP•2y ago
Thanks, but that won't work for my needs. Appreciate the response regardless 🙂
MrMcyeet
MrMcyeet•2y ago
Why won't that placeholder work? That is probably the best way to get an automatic countdown to some time in the future without just making your own plugin to do that
Ken_Shinigami
Ken_ShinigamiOP•2y ago
Well, it would need to be an hour or two hours counting down to 0 and not at a specific date as the events will be random. It would automatically need to be activated when the event is activated, which would be random as it would be decided by the players. From what ProGamingDk wrote it doesn't seem as if that will do what I need it to. Unless I misunderstanding, of course.

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