Distant Horizons

DH

Distant Horizons

This is the place to go for: news, information, and discussion about the Distant Horizons Minecraft mod.

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Physics mod compatability on nightly build

I know that the nightly build is not out yet, but I just wanted to make sure this was reported. When physics mod is installed, the game seems to crash. Upon removing physics mod, it's fine. From what I can tell, it's a conflict in the rendering engines of both mods. Is this something I need to report to the developer of physics mod too? Let me know, and thank you for looking into this bug!...

Some shrubs from some mods don't work with transparency resulting in black spots.

Screenshots courtesy of @dreamhack who found this on latest version using mod "Project: Vibrant Journeys" I personally seen this with "Terrafirmacraft" back when SSAO was just added, but the issue appears to be the same. DH will take a shrub, decide that it's semi-transpatent like glass, water, or ice, and then apply that transparency to a grass block underneath, which causes a dirt/stone blocks deeper to be visible, and since they don't have any skylight, they appear as black spots on the hills....
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Phantom blocks after paste-delete

1.18.2, DH 2.0.1-a. After copying and pasting something and after deleting what was pasted these blocks keep displaying when you are on some distance from the place and disappear when go closer. How to fix? It happens every time I delete after pasting. I had got rid of it once but I don`t remember how. P.S.: flying over and around does not help....

crash on 1.20.1 nightly using FO

logs and system info attached
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chunks from one server on a different server

i was playing survival minecraft with a few friend and now i see those chunks in a multiplayer building server
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DH API does not notify of texture change

Binding textures returned by the DH API as usual* results in broken code. (usual* = how you'ld usually do it in MC modding) ```java DhApiResult<Integer> depthId = DhApi.Delayed.renderProxy.getDhDepthTextureId(); if(depthId.success) {...

Joining multiverse servers has a chance to crash immediately (2.0.2)

This was encountered on DH 2.0.2 but may be unrelated to the new changes and I was recommended to post this here. I don't know exactly what causes the bug since testing it is difficult so I'll just describe the server in question in case you notice something. If you have multiverse enabled (currently set to 0.8), joining a server that has several overworlds and the ability to teleport around them, resulting in many world folders in DH, causes DH to crash sometimes (maybe 30% of the time?) whenever you join the server or enter a world and return to the one you came from. The error is the same every time....
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fog is not working

Far fog doesn't work near fog does Using the nightly build...
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Terrain damage done by explosions or by entities is not reflected in LOD changes.

Damage done to terrain by vanilla TNT, modded superbombs, T-Rexes knocking down trees etc DOES NOT change the LODs to include the changes, however player built structures or mined blocks are. This is a massive bug.

Modded Liquid displaying incorrectly

Sugar water from the mod the bumble zone seems to display incorrectly in lod chunks. Is there any setting I can change to fix this, or is this just a current bug with modded liquids?
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2D render

sometimes blocks below a certain y level renders in 2d
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LOD Building

DH only builds some LODs smaller than 1 chunk
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DH keeps crashing on every version or instance

I've been testing mods for the couple of weeks on minecraft 1.19.4 and 1.20.1, however now every time I throw in DH with my mod folder, the game crashes on start-up. Doesn't matter which version of the mod, the instance or which loader version. I've been trying to fix it by changing from 1.19.4 back to 1.20.1, trying non-dev versions like the most recent stable DH 2.0.1 but even when completely barebone it crashes. My crash log is in the post

latest nightly breaks compatibility with c2me

title. tested twice with and without c2me, this behavior is consistent