Paddy
Paddy
CC#
Created by Paddy on 6/26/2023 in #help
error CS0111: Type 'MouseLook' already defines a member called 'Update' with the same parameter type
I was following a tutorial in Unity (I'm new) and made a script. The script was working perfectly as intended and I don't know what I did but now it's not working. "error CS0111: Type 'MouseLook' already defines a member called 'Update' with the same parameter type". Pls help im noob using System.Collections; using System.Collections.Generic; using UnityEngine; public class MouseLook : MonoBehaviour { public float mouseSensitivity = 100f; public Transform playerBody; float xRotation = 0f; // Start is called before the first frame update void Start() { Cursor.lockState =CursorLockMode.Locked; Cursor.visible = false; } // Update is called once per frame void Update() { float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime; float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime; xRotation -= mouseY; xRotation = Mathf.Clamp(xRotation, -90f, 90f); transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f); playerBody.Rotate(Vector3.up * mouseX); } }
3 replies
CC#
Created by Paddy on 6/25/2023 in #help
✅ error CS1513: } expected in unity
i get "error CS1513: } expected" for this script in unity pls help: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class InputManager : MonoBehaviour { private PlayerInput playerInput; private PlayerInput.OnFootActions onFoot; private.PlayerMotor motor; // Start is called before the first frame update void Awake() { playerInput = new PlayerInput(); onFoot = playerInput,OnFoot; motor = GetComponent<PlayerMotor>(); } // Update is called once per frame void FixedUpdate() { //tell the playermotor to move using the value from our movement action motor.ProcessMove(onFoot.movement.ReadValue<Vector2>()); } private void OnEnable() { onFoot.Enable(); } private void OnDisable() { onFoot.Disable(); } }
21 replies