Yunivers
Yunivers
CC#
Created by s1.99x on 9/13/2024 in #help
anyone want to make an exucutor for Roblox
And since all game-logic-related server-side code is created by the developer of the Roblox game, who typically aren't professionals at back-end, it's very easy for them to accidentally make backdoors.
27 replies
CC#
Created by s1.99x on 9/13/2024 in #help
anyone want to make an exucutor for Roblox
And then an executor is a program that maliciously runs local scripts in roblox games, which most of the time isn't an issue considering it's local, but all you have to do is find an exploit where the local scripts can call server-side scripts in malicious ways to cheat at the games.
27 replies
CC#
Created by s1.99x on 9/13/2024 in #help
anyone want to make an exucutor for Roblox
Basically they make a webpage with a key that resets like every few minutes that you need to open the program, and then to get that key you have to like go through 3 different link shorteners riddled with ads which generate revenue for the exploit creator. It's very predatory.
27 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
That's definitely a possibility with how my code is setup, but that's still only a small part of the game. Not very expansive in the grand scheme on things.
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
It's a shame though, a mod-loader would've been so much cooler, alongside the ability to have multiple mods at once
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
To be honest, at this point, slapping an MIT license on the source code and just letting it fly seems like the best course of option.
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
Best you could do is a fuck-load of static eventhandlers everywhere
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
Yeah but there's no way to do pre/post method hooks in an elegant way unless your entire codebase is structured specifically around being able to do that. Which doesn't make for a very enjoyable game developing process.
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
But that also wouldn't allow for multiple mods at once if I did the... 50 reflection calls every 5 lines of code lol
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
Unless I like, did 50 reflection calls every 5 lines of code
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
There's zero possibility to do what I'd want with that
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
Well my game wouldn't really be moddable at all if I went with interfaces
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
Stuck on Windows 🙏
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
I'm already limited with the renderer I'm using lol
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
and I don't really update .NET lol
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
Effect on game performance only when mods are enabled sounds like an okay trade-off to me. But idk how easy that would be to use both to account for in my game, and to mod for. So I'll have to look into it.
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
Looks like the name MonoMod is kinda misleading, and it does work on framework
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
Also not using Mono lol
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
Like say I have 48 characters that all implement a base character class, I'd want to be able to edit that character class, and each character individually.
41 replies
CC#
Created by Yunivers on 8/24/2024 in #help
Adding modding capabilities to my C# game
I see what you mean now, a IPlugin interface that gets 'Assembly.Load'ed, but that doesn't really answer the question on how I'd get the plugins to actually be able to edit anything.
41 replies