~Linc~
Can Someone help me fix this messy code and simplify it.
public List<Slot> FuelSlots = new List<Slot>();
public List<Slot> InputSlots = new List<Slot>();
public List<Slot> OutputSlots = new List<Slot>();
[Header("Furnace Slots")]
public GameObject FuelSlotOne;
public GameObject FuelSlotTwo;
public GameObject InputSlotOne;
public GameObject InputSlotTwo;
public GameObject InputSlotThree;
public GameObject OutputSlotOne;
public GameObject OutputSlotTwo;
public GameObject OutputSlotThree;
private Slot FuelOne;
private Slot FuelTwo;
private Slot InputOne;
private Slot InputTwo;
private Slot InputThree;
private Slot OutputOne;
private Slot OutputTwo;
private Slot OutputThree;
private void Start()
{
FuelOne = FuelSlotOne.GetComponent<Slot>();
FuelTwo = FuelSlotTwo.GetComponent<Slot>();
InputOne = InputSlotOne.GetComponent<Slot>();
InputTwo = InputSlotTwo.GetComponent<Slot>();
InputThree = InputSlotThree.GetComponent<Slot>();
OutputOne = OutputSlotOne.GetComponent<Slot>();
OutputTwo = OutputSlotTwo.GetComponent<Slot>();
OutputThree = OutputSlotThree.GetComponent<Slot>();
}
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