using PropertyChanged;using System;using System.Collections.Generic;using System.ComponentModel;using System.Linq;using System.Security.Cryptography.X509Certificates;using System.Text;using System.Threading.Tasks;namespace IdleLight{ [AddINotifyPropertyChangedInterface] public partial class MainGame { private static MainGame _instance; private MainGame() { } public static MainGame GetInstance() { if(_instance == null) { _instance = new MainGame(); } return _instance; } public int light { get; set; } = 0; public int lightPerTick { get; set; } = 1; } }