class Weapon { public string name; public int ammo; public int damage; public float scatter; public float rate; public float reload; public AudioClip firesound; public AudioClip reloadsound; //constructor public Weapon(string _name, int _ammo, int _damage, float _scatter, float _rate, float _reload, AudioClip _firesound, AudioClip _reloadsound) { name = _name; ammo = _ammo; damage = _damage; scatter = _scatter; rate = _rate; reload = _reload; firesound = _firesound; reloadsound = _reloadsound; } }