Costantino
PDPolygonflow Dash
•Created by Bleak on 3/30/2025 in #dash
ok i broke dash - wiped my computer -
It's possible that "AutoFolderSetup" has some data in that project, causing it to crash, whereas in an empty project, without potential corrupted data, it works fine.
This is at least all I can infer from the crash log.
7 replies
PDPolygonflow Dash
•Created by Bleak on 3/30/2025 in #dash
ok i broke dash - wiped my computer -
is that a plugin you have installed? could you try to disable it?
7 replies
PDPolygonflow Dash
•Created by Bleak on 3/30/2025 in #dash
ok i broke dash - wiped my computer -
From the log, there is no trace of dash in the crash log, as the call stack shows a plugin called "AutoFolderSetup" in a function called "PluginButtonClick" which I can't trace back to anything we do
7 replies
PDPolygonflow Dash
•Created by Bleak on 3/30/2025 in #dash
ok i broke dash - wiped my computer -
When does the crash occur? when clicking on the icon? or right away when you open unreal? Can you share the unreal logs?
Starting from Dash 1.9, on unreal startup there is close to none dash code running, to defer the initialization when you click on the icon the first time, so I would be surprised if anything happens before that.
7 replies
PDPolygonflow Dash
•Created by jdhart. on 3/21/2025 in #dash
Tagged assets in a converted project
You can still keep the metadata where you prefer, but I strongly reccomend to keep it within the project. Makes it easier to know what metadata is related to what and some new features will rely even more on this.
For your case, we don't have a quick button or guide on how to migrate metadata across project versions, but the following instructions should help you through it.
- Open the original 5.4 project, go on the preferences to find where the metadata is saved
- Open windows explorer on that folder, copy it
- Locate on disk your 5.4 project, go inside and paste the metadata folder
- Rename the metadata folder to "DashLibData"
- If inside the copied metadata folder you have a .dashCache folder, delete it as it will contain 5.4 info
Let me know if doing this works or you face any issue. We should definitely automate it in the future.
6 replies
PDPolygonflow Dash
•Created by Sitta on 3/23/2025 in #dash
Hi. Every time i open my project the
It's hard to pinpoint the exact cause other than I/O operations with the current implementation, as most of the time should be spend there.
I'm afrain that until the next update that will extend the caches usage, there is not much we can do 😢
4 replies
PDPolygonflow Dash
•Created by Sitta on 3/23/2025 in #dash
Hi. Every time i open my project the
Hello, it mainly depends from the hard drive speed, and if you can't move the project to a faster hdd, there is not much you can do about it right now.
We are working on a smarter system for loading the data from disk to the library and it will make the whole system much much faster.
In the meantime, you should be able to start looking for assets right away though, even if it's still loading.
4 replies
PDPolygonflow Dash
•Created by jdhart. on 3/21/2025 in #dash
Tagged assets in a converted project
you'll be able to access the content of all versions below it, but not above it." That doesn't sound promisingThis is how unreal handles .uasset compatibility. In your example, the assets you have in unreal 5.4, can be migrated to unreal 5.5, but not to unreal 5.3. If you are in unreal 5.5, you can see assets for unreal 5.4, 5.3 or below. If you are in unreal 5.4 you can see assets from unreal 5.3, but not from unreal 5.5.
6 replies
PDPolygonflow Dash
•Created by jdhart. on 3/21/2025 in #dash
Tagged assets in a converted project
I recently created new 5.5 versions of my 5.4 projects. So now the external projects are pointing to the wrong project. Is there a way to change the project associated with the assets?Hello, if I understand correctly, you have some Dash metadata with tags computed on unreal 5.4, and you migrated the unreal project to unreal 5.5, and want to re-use the same library data instead or re-tagging the assets? Correct?
6 replies