Stefanidze
Stefanidze
CC#
Created by Moneylover3246 on 6/18/2024 in #help
Making 2d world generation deterministic
But you will only be able to generate chunks continuously, so add some king of stopping mechanism so the chunks whouldn't get generated two times
22 replies
CC#
Created by Moneylover3246 on 6/18/2024 in #help
Making 2d world generation deterministic
And about the continious generation model, store all the data on what to generate next in every chunk's corner, and then check for it when continuing generation
22 replies
CC#
Created by Moneylover3246 on 6/18/2024 in #help
Making 2d world generation deterministic
Or the player creates the "ghost chunks" in places within their render distance and they ask the generator to be generated on creation
22 replies
CC#
Created by Moneylover3246 on 6/18/2024 in #help
Making 2d world generation deterministic
You either fill the map with "ghost chunks" that ask the code to be generated when the player enters proximity
22 replies
CC#
Created by Moneylover3246 on 6/18/2024 in #help
Making 2d world generation deterministic
Well how would you imagine it not doing so? I think you should store the noisemap somewhere and then generate chunks based on that and the coords of the chunk being generated
22 replies
CC#
Created by changofog on 6/13/2024 in #help
HELP TO RUN .EXE FILE //
Have you tried supplying the full path to the object?
9 replies
CC#
Created by changofog on 6/13/2024 in #help
HELP TO RUN .EXE FILE //
well
9 replies
CC#
Created by changofog on 6/13/2024 in #help
HELP TO RUN .EXE FILE //
Well, what kind of error do you get?
9 replies
CC#
Created by vibing subs on 4/7/2024 in #help
I need help with my password generator and checking project. It uses c-sharp forums
Well, what's your question? What in particular do you need help with?
20 replies
CC#
Created by vibing subs on 4/7/2024 in #help
I need help with my password generator and checking project. It uses c-sharp forums
$details
20 replies
CC#
Created by eduardoA on 4/4/2024 in #help
My shell items are trasparent
Can you please send the code? Also, what ui lib are you using?
7 replies
CC#
Created by eduardoA on 4/4/2024 in #help
My shell items are trasparent
$details
7 replies
CC#
Created by stigzler on 4/4/2024 in #help
Casting types inline
Well, if you want this code working, this looks fine to me:
IList<GistFileModel> result = (sender as DirectDragTreeViewItem).GistViewModel.GistModel.IList<GistFileModel>;
IList<GistFileModel> result = (sender as DirectDragTreeViewItem).GistViewModel.GistModel.IList<GistFileModel>;
But you really shouldn't do this to pass data with events...
8 replies
CC#
Created by stigzler on 4/4/2024 in #help
Casting types inline
What are you trying to achieve here? What's the purpose of this code? If you want to pass data with event you don't need the sender object but EventArgs Also casting here looks strange to me...
8 replies
CC#
Created by Badboy on 3/25/2024 in #help
✅ MAUI on Android - problem with HttpClient Post Method
Have you tried?
379 replies
CC#
Created by Stefanidze on 3/25/2024 in #help
✅ How can i bind a value to an item on render in blazor?
Ok, didn't know about this command
12 replies
CC#
Created by eduardoA on 3/25/2024 in #help
✅ how to go fullscreen on MAUI
Please expand on your problem. What have you tried doing?
6 replies
CC#
Created by eduardoA on 3/25/2024 in #help
✅ how to go fullscreen on MAUI
$details
6 replies
CC#
Created by Stefanidze on 3/25/2024 in #help
✅ How can i bind a value to an item on render in blazor?
Thanks, this works perfectly!
12 replies
CC#
Created by Stefanidze on 3/25/2024 in #help
✅ How can i bind a value to an item on render in blazor?
I think there should be such functionality in blazor
12 replies