Skybro
How do i set a Rectangle to a random X Position?
im trying to make a game where you dodge blocks falling down and when i run the game its only one block on the 0 X coordinate.
public static Texture2D Tex;
static Random rnd = new Random();
Vector2 Position;
Vector2 Velocity;
int X = rnd.Next(1, 800);
public Rectangle Collision = new Rectangle(200,-100, 32, 32);
float Speed = 5;
public Blocks()
{
Collision = new Rectangle(X, -100, 32, 32);
Collision.X = (int)Position.X;
Collision.Y = (int)Position.Y;
}
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