❔ Generic class to fire on data change according to data type
Thank you, I also think that but since it is server-client message using reflection in every tiny message in a mobile game will probably cause performance issue. I will try some caching for that 👍
❔ Generic class to fire on data change according to data type
So what do you think should I do since I am not able to use in keyword I will not be able to get data in parameter. When I use out I am only available to use it as output.