massive_boner
massive_boner
CC#
Created by massive_boner on 2/22/2023 in #help
❔ Unity deltaTime error
this is my code, when I multiply the damping by deltaTime it breaks the spring but without timeDelta the spring still breaks at lower framerates. what can I do? public (float, float) Spring(float current, float velocity, float goal,float powerConst, float dampingConst) { float damping = velocity * dampingConst; velocity += (goal - current) * powerConst; current += (velocity - damping) * Time.deltaTime; return(current, velocity); }
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