Thanks! the top textured ones are game ready meaning they are optimised for use in video games! the white ones are the high poly models i used to bake onto the low poly to give me a normal map
Oh really? I assumed most of it was sculpted! I don’t do much character stuff so unsure if it works the same way as props but is it baked down to a normal map then?
Nice! I do my modelling in blender too but I never clicked with its sculpting so stayed with zbrush for that. Do you have an ArtStation or other socials?