using GameNetcodeStuff;using HarmonyLib;using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace Bombastic_Company.Patches{ [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] static void InfiniteSpeedPatch(ref float ___sprintMeter) { ___sprintMeter = 1f; } }}