TerraReturns
TerraReturns
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
oh yeah cant forget this
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
but thanks for being a helping hand i'll make sure to keep this in mind
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
i was so confused because all the methods were correct so it has been pretty frustrating for the past 3-4 hours
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
yeah i moved all my methods in the IslandPatrol class and it works perfectly thanks
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
ok gimme a second
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
but i still get this error Error while compiling: IslandPatrol.cs(133,12): error CS1525: Unexpected symbol 'void
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
All i need to do is put it within the } right?
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
which probably means it out of the class but i cant figure out how to keep it in IslandPatrol
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
well i put the method within the IslandPatrol class and [ConsoleCommand flashes green for a second and then goes back to blue
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
No, i only moved
[ConsoleCommand("forceevent")]
void cmdForceEvent(ConsoleSystem.Arg arg)
{
var player = arg.Player();
if (player != null && !player.IsAdmin) return;
StartEvent();


arg.ReplyWith("Island Patrol event has been forced to start!");
}
[ConsoleCommand("forceevent")]
void cmdForceEvent(ConsoleSystem.Arg arg)
{
var player = arg.Player();
if (player != null && !player.IsAdmin) return;
StartEvent();


arg.ReplyWith("Island Patrol event has been forced to start!");
}
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
i moved it back up to
public class IslandPatrol : RustPlugin
{

[ConsoleCommand("forceevent")]
void cmdForceEvent(ConsoleSystem.Arg arg)
{
var player = arg.Player();
if (player != null && !player.IsAdmin) return;
StartEvent();


arg.ReplyWith("Island Patrol event has been forced to start!");
}
public class IslandPatrol : RustPlugin
{

[ConsoleCommand("forceevent")]
void cmdForceEvent(ConsoleSystem.Arg arg)
{
var player = arg.Player();
if (player != null && !player.IsAdmin) return;
StartEvent();


arg.ReplyWith("Island Patrol event has been forced to start!");
}
but it still gives the same error unless i did it wrong
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
shit i didnt even notice lol
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
oh is it really
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
sure, give me a second
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
i commented out the lower loadconfigvalues method as well and it still didnt work
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
oh yes sorry about that
33 replies
CC#
Created by TerraReturns on 8/21/2023 in #help
❔ FRUSTRATION
I think it has something to do with the start event logic but i'm not sure
33 replies