// { if (Input.GetKeyDown(KeyCode.W) == true) { myRigidbody.velocity = Vector2.up * 1; } if (Input.GetKeyUp(KeyCode.W) == true) { myRigidbody.velocity = Vector2.zero; } if (Input.GetKeyDown(KeyCode.A) == true) { myRigidbody.transform.Rotate(new Vector3(0, 0, 90)); } }