AdamouchGoBrr
porting FNA and C# into Nintendo 3DS
Hello
I am trying to compile c# on
3ds (I already know the difficulty so no need to tell it to me)
So l made a dummy project and compiled it using coreRT but it seems to not be able to compile bare metal arm (arm-none-eabi)
I was also considering using nanoFramework but I don't know it and it's limitations for now
If someone can help me
Thanks
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