The_UltimateNuke
Help with coding a JSON file-based framework for extending features in a Unity mod
In my current project I want other modders to be able to add their own features via JSON files in a "pack" format. This involves lots of collections and JSON confusion. The following is a general example structure i want each pack to follow through JSON files. Each "*_registry" is its own file within a "pack" folder with its own name.
How would I start with writing the general model + serialization and deserialization to JSON of each pack?
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