olsu
List<> modification
the current project we wrote used c++ with imgui and imgui works by taking in a pointer to what data you want in the ui, then updates the value at the pointer depending on user input-- meaning you dont have to copy a bunch of stuff and i want to write an imgui wrapper so we can move all the logic to c# while not having to copy data
73 replies
List<> modification
unfortunately, i really cant-- im making a mod for a game that uses fna. I could use dllimports to port c++ into c#, but it's a pain since i need data from the c# side (stuff from the game's memory) that would need to go back and forth between c++ and c#
73 replies
List<> modification
i actually thought about fixing this issue by doing something similar to the cs equivalent of
since that way i'd be just getting the pointer to the actual instance i want to modify, but i figured c# isn't meant to be written that way
73 replies